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Development of the Unreal Engine is driven by Epic’s games, Gears of War series executive producer Rod Fergusson has told Edge.
“Our games really drive our engine development. That’s one of the reasons why we always built the engine based on what our needs were with the game,” said Fergusson. “So basically we were of the opinion that if we have a part of the engine that we don’t use, then it’s not going to get exposure, it’s not going to get tested and it’s going to atrophy. And so we don’t do that. The features in the engine are the features we utilise every day so they’re being tested every day and approved every day. So that’s something we really focus on.”
According to Fergusson, when the game team has certain desires about graphical features they want in a game, the engine team rises to the task.
“We have desires about what we want to do to push the visuals of the game – certain things we want to do with lighting and shadows, those sorts of things. And they rise to the challenge, and at the same time, to be competitive, they’re like, ‘this is a really cool feature that our engine has.’ So we look at the best way to utilise that,” added Fergusson. “We’ll have moments where we say, ‘here’s a really cool feature, though we would never use it in any of our games’. And they go, ‘well, I guess we’re not doing it then. We don’t want to build something we don’t use.”
Rod Fergusson recently stated that 4-player co-op hasn’t been possible in Gears of War until now.
Gears of War 3 hits stores on September 20, exclusively for Xbox 360.