Developing for browsers ‘totally hard’ says Gazillion

Developing for browsers ‘totally hard’ says Gazillion
Emily Gera Updated on by

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Developing online titles for browsers is “totally hard”, according to Dan Fiden, VP of publishing at online game developer Gazillion Entertain.

In an interview with Gamasutra, Fiden described what went into developing MMOs for the browser platform, stating:

“I think that as a team at Gazillion, and as a group of people who are passionate about the games, we want to do something interesting, and sometimes that’s hard. And we’d rather try to forge a path than just follow what everybody else is doing. But yeah, it’s totally hard.

“Building what we’ve built in Flash was painful in lots and lots of ways. Obviously 3D is not something that Flash does in any real way, but we wanted to support Flash out of the box, not force you to install anything beyond just the regular Flash.

“So that required us building a really complicated server side and rendering technology that allowed us to take all of these regular video game-style 3D assets and recombine all the different swords and shields and outfits and everything that you can do and render those out on the server side into assets that are usable within Flash, and then put those on the client.”

Recently an ex-employee at Gazillion-owned NetDevil stated the company has been “hands off, to a fault” throughout the development of MMOs LEGO Universe and Auto Assault.