You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Skyrim director Todd Howard has revealed the mini projects Bethesda employees worked on for a week after finishing development on Skyrim – the results are quite amazing.
Showcased during a keynote presentation at DICE yesterday, the creative projects could eventually turn into patches, mods, premium DLC or never see a release outside of Bethesda.
- Seasonal foliage
- Flow-based water shader
- Spears
- Kills-cams for magic and ranged combat
- Stealth enhancements including water arrows
- Paralyse runes
- Hanging structures
- Water currents in dungeons
- Dark dungeons, new follower commands
- Favourites for followers
- Adoption
- Build your own home
- Spell combos
- Goblins
- Waygate fast travel
- Epic new mounts (flaming horse)
- Mounted combat
- Dragon mounts
- Kinect shouts
- Screen space ambient occlusion
- Enhanced underwater visuals
- Snow footprints
- Verlet surfaces for non-rigid objects
- Ice and fire arrows
- Werebear
- Lycanthropy perk tree
- Vampire feeding
- Become a flying vampire lord
- Vampire imp minions
- Mudcrab animation tweaks
- Giant mudcrab
The Skyrim 1.4 update is due for release today on Xbox 360.
While dragon mounts would go down a storm with Skyrim fans, lots of the mini projects would also make excellent additions to the game – the challenge will be how to introduce them without causing any game-breaking balance changes.
Via Gamespot
The Elder Scrolls V: Skyrim
- Platform(s): Nintendo Switch, PC, PlayStation 3, Xbox 360
- Genre(s): Action, RPG