Community feedback leads to RUSE delay

Community feedback leads to RUSE delay
James Orry Updated on by

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Ubisoft has announced it has decided to postpone the release of its multiplatform RTS RUSE, pointing to feedback from the recent Public Beta as the reason for a new September 2010 release date.

“While we understand how disappointing this news will be for many, rest assured that this is the best decision for R.U.S.E. and that this extra time will allow us to implement many of your suggestions and improve the multiplayer experience while polishing the overall game,” said Ubisoft on the official RUSE Facebook page.

Ubisoft added: “The VIP Beta and Public Beta proved to us that we were working in the right direction and bringing something genuinely new and refreshing to the RTS genre. We want to keep that mindset and make sure that every single feature of the game is absolutely top-notch before shipping.”

So what exactly is going to be changed in the extra months of development? Some of the feature being improved are listed below:

– The multiplayer menus and filters

– The unit selection

– The order assignment

– The unit behaviour and pathfinding

– The strategic AI behaviour

– The anti-lag policy and kick system

– and the game balance of course