Cliff: Gears more important to us than Unreal

Cliff: Gears more important to us than Unreal
Wesley Yin-Poole Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Gears of War is Epic’s primary franchise, Cliff Bleszinski has said.

The phenomenally successful third-person gore-fest has overtaken Epic’s “bread and butter” series Unreal Tournament in terms of importance, the Gears design director told Develop.

When asked if Gears of War had become Epic’s most important property, Bleszinski replied: “I think it is safe to say that. Unreal Tournament has been our bread and butter for years, but it is hard to argue with the success of gears. Unreal Tournament III is a game we really care about and it reviewed very well. But Gears is now our primary franchise.”

Bleszinski added that the developer’s focus was now fixed squarely on Microsoft’s Xbox 360, and the reason was in part due to the belief that “high-end computer games are suffering on the PC”.

He said: “The PC right now is very different to how it was back in the day. The person who is savvy enough to upgrade their PC and buy decent video cards, are the same people who know about bit torrent and all other means to pirate PC games. So the high-end computer games are suffering on the PC.

“Right now it makes sense for us to focus on 360. PC piracy is a factor, but there are other concerns such as multiple-configurations of different computers. There will not be a Gears 2 on PC.”

Gears of War 2 will be out exclusively on Xbox 360 on November 7. You can check out our hands on preview of the entire first act right here.