Capcom drops 22 minutes of Monster Hunter World gameplay

Capcom drops 22 minutes of Monster Hunter World gameplay
Chris Hallam Updated on by

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Capcom is looking to make some big changes to Monster Hunter’s notoriously tough gameplay in their multi-platform release of Monster Hunter World when it launches next year. As seen in a newly released gameplay video, narrated with a lovely British accent, Capcom is taking some steps to appeal to more of a mainstream audience.

On first impressions, the game world is much bigger and far more detailed than ever before. Capcom has introduced Scout flies, which can help you track monsters. Changes like this help focus the game more than the aimless wandering around that afflicted previous Monster Hunter games. 

Monster Hunter World has a much more dynamic ecosystem than seen before in the franchise’s history, one where you’ll see monsters and wildlife interact with each other in a more believable way. Early on in the gameplay demo you’ll see the Great Jagrass that can swallow other creatures whole and, later on in its den, regurgitating it to feed its children. The game also introduces new environmental hazards that allow you to use the landscape to track and mount your prey. Through careful planning you can use trees and other foliage to impede or injure your prey. Cue multiple QTEs (quick time events), which actually do look good to be fair.

One more notable feature is the ability to change your weapons mid-mission — you’ll need to summon a pterodactyl-like beast to take you back to your camp to do so — but it’s quite swift, which makes changing tactics and game approaches on the fly much more bearable. Monster Hunter World seems to be coming along rather nicely, and clearly seems to be geared towards enticing new players to the series while at the same time pleasing long-time fans.

Monster Hunter World releases in early 2018 on PS4 and Xbox One, with a PC release to follow.