Bodycount set for Q1 2011

Bodycount set for Q1 2011
James Orry Updated on by

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Codemasters has officially confirmed the development of Bodycount, a new first-person shooter scheduled for release in Q1 2011 on Xbox 360 and PS3.

Designed by creative director Stuart Black (the co-creator of PS2/Xbox FPS Black), Bodycount is being built on Codemasters’ EGO Game Technology Platform.

“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”

In Bodycount players become ensnared in a global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Armed with a selection of contemporary weapons, players and opponents will be able to tear through destructible cover to execute explosive kills in a world where operatives are encouraged to leave no witnesses.

“We’re all massive FPS fans,” said Stuart Black, “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”

In addition to a full-fledged single-player campaign, Bodycount will also offer online multiplayer and cooperative game modes. You’ll find the first screens of the game right here.