Bionic Commando PC gets PhysX support

Bionic Commando PC gets PhysX support
James Orry Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Capcom, GRIN and Nvidia have today announced that Capcom’s upcoming action video game Bionic Commando is to utilise GPU-accelerated Nvidia PhysX technology to enhance the game’s debris, smoke, dust and weapon effects.

“Physics is changing the industry. We evaluated all of the commercial physics systems out there for gaming, and the choice was easy,” said Bo Andersson, CEO at GRIN Entertainment. “Nvidia PhysX runs faster than other solutions and it works across PCs and consoles, which is important to us because Bionic Commando will ship on all major platforms. We believe PhysX will help make the game seem even more lifelike and immersive.”

PhysX can take advantage of any Nvidia GeForce 8 series or higher graphics card, enabling 10-20 times more visual complexity than what’s possible on traditional PC platforms.

“The gaming industry and gamers themselves are excited to see the return of Bionic Commando. The addition of physics effects using PhysX technology is going to add a huge amount of extra fun and depth to the game play,” said Roy Taylor, vice president of content development at Nvidia. “We can’t wait to see what the talented team at CAPCOM and GRIN can create using the Nvisia PhysX technology and hands-on support from our developer technology team.”

Bionic Commando is scheduled for release early in 2009 for Xbox 360, PS3 and PC.