Bethesda describes Creation Club content as ‘mini DLCs in some way’

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During Bethesda’s E3 presser, one of the more confusing announcements was the Creation Club for Fallout 4 and The Elder Scrolls V: Skyrim. Many were left wondering how this would impact current mods, and if this was Bethesda’s second go-around on the whole paid mods debacle two years ago.

Speaking to Gamespot during E3, Bethesda VP of marketing Pete Hines said Creation Club content will be treated like ‘mini DLCs in some way.’ Essentially, it will allow Bethesda to make additional content for the games and see the publisher ‘bring in external developers or even bring in people who are known for making mods, but not bring them in as modders–bring them in as, now you’re a game developer with us, not on a mod,’ as Hines puts it.

Everything released via the Creation Club must ‘meet certain criteria,’ and will be ‘put out and created as official content from the studio.’ Trophies and Achievements, all DLC, and your saved progress all work with Creation Club content, too.

Pricing is the big stickler with most, but Hines claimed ‘it’s not meant to be high price point stuff; it’s supposed to be small things you can add to your game.’ While adding that the costs will vary, marketing man Hines said ‘it’s all dependent on what the folks who are working on this want to create. They get to pitch, “I want to make this thing, I want to make that thing.” And then it gets approved and they start working on it. If they’re a modder that’s been accepted, they’re no longer a modder. They’re now a game developer. Once they get greenlit, they’re getting paid like any other developer that works on our stuff.’

Bethesda’s Creation Club comes to Fallout 4 and Skyrim this Summer on PC, Xbox One and PlayStation 4.

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The Elder Scrolls V: Skyrim

  • Platform(s): Nintendo Switch, PC, PlayStation 3, Xbox 360
  • Genre(s): Action, RPG
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