Assassin’s Creed Rogue and Unity combine to ship 10 million units

Assassin’s Creed Rogue and Unity combine to ship 10 million units
James Orry Updated on by

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Ubisoft’s two holiday 2014 Assassin’s Creed games, Unity and Rogue, shipped a combined 10 million units as of December 31, 2014.

The publisher hasn’t broken down sales for each of the two games.

In addition Ubisoft revealed that Far Cry 4 has shipped seven million units and The Crew two million units, which the publisher says makes it the best-selling racing game released in late 2014.

Just Dance 2015 also shipped four million units.

There was also a note on the continued success of Watch Dogs, which has shipped 10 million units since its release.

“In 2014, Ubisoft offered gamers the most diversified line-up in the industry, with titles such as Assassin’s Creed Unity, Child of Light, Far Cry 4, Just Dance 2015, The Crew, Trials Fusion and Frontier, Valiant Hearts and Watch Dogs. This uniquely varied offering was also recognized for its overall quality,” commented Yves Guillemot, chief executive officer. “As a result we achieved a third-quarter performance that was well above target and we expect to generate a record level of free cash flow for 2014-15.

“We are now capitalizing on the investments we have made over the past several years to further develop our creative strengths, boost our marketing impact and extend our digital footprint. Our performance is all the more impressive given that it is wholly the result of Ubisoft’s teams. Each of these successful games was developed by our in-house studios and we own our brands, which means that our destiny is in our own hands and we are internalizing the value created for our shareholders.”

Looking ahead to 2015-16, Guillemot says the publisher should “see a return to growth in the consoles market, in a more competitive games environment and with a substantial installed base for both Xbox One and PlayStation 4.

“Against this backdrop, Ubisoft will be offering an exceptional line-up and we intend to drive player engagement further through high-potential live services for our games across consoles, PC and mobile.”

Source: Investor Relations