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According to stats released by Bethesda and developer Splash Damage, upcoming multiplayer FPS Brink features 45 ways to die.
On top of this there are 26,000 lines of recorded dialogue, 60 minutes of music and 102,247,681,536,000,000 unique characters – including minor tint variations and body types.
– Number of ways to die – 45
– Lines of dialogue – 26,000
– Individual weapon sounds – 4,500
– Voice Packs – 8
– Minutes of Music – 60
– Weapon/attachment combinations (not counting Resistance variations or pre-order content) – 4963
– Unique Security Characters (not counting minor tint variations or body types) – 4,530,240
– Unique Security Characters (not counting minor tint variations but including body types) – 13,590,720
– Unique Security Characters (including minor tint variations, but not body types) – 15,775,119,360,000,000
– Unique Security Characters (including minor tint variations and body types)- 47,325,358,080,000,000
– Unique Resistance Characters (not counting minor tint variations or body types) – 4,530,240
– Unique Resistance Characters (not counting minor tint variations but including body types) – 13,590,720
– Unique Resistance Characters (including minor tint variations, but not body types) – 18,307,441,152,000,000
– Unique Resistance Characters (including minor tint variations and body types) – 54,922,323,456,000,000
– Total Unique Characters (including minor tint variations and body types – 102,247,681,536,000,000
Brink hits stores in Europe for Xbox 360, PS3 and PC on May 13. Look out for our review early next week. If you haven’t done so already, we recommend you check out the Get SMART series of videos so you’re up to speed with the gameplay mechanics.