Street Fighter 6 frame date explained

Street Fighter 6 frame date explained
Amaar Chowdhury Updated on by

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How might be wondering what Street Fighters frame data is – well, we’re here to explain it all to you.

You may have heard the term ‘frame data’ thrown around a lot in competitive fighting game chatter. However, that doesn’t mean it’s exclusively reserved to competitive play – in fact, casual players can very easily improve their game by getting to grips with Street Fighter’s frame data.

What is frame data in Street Fighter 6?

When you’re playing any game, a frame refers to a single image on screen, and how long it’s displayed on screen. When linked to Street Fighter, this is used to calculate the time taken for a single attack or action to be executed. It’s effectively the smallest amount of time used in-games.

Since SF6 runs at 60FPS (in most cases), a frame is effectively a 1/60th of a second. So, if an attack takes 1 second to land from the moment the button is pressed – frame data breaks down the attack into 60 different stages. You’re going to need to set up the best graphics settings to enjoy the game at 60FPS as intended.

The time it takes for an attack to fire, connect, and then return to fighting stance is important to understand as it gives you a tactical advantage over your opponents. For example, an attack from Ryu may have a +3 frame advantage over one of Chun Li’s attacks, so you might be able to land your attack before they are ready to fire one of their own.

You’re also going to need to know frame data as an opponent could have the advantage of your character.

Frames function positively and negatively. Negative frame data means you have the disadvantage to your opponent, while the opposite represents an advantage.

Alongside the above, frame data is dependant on other attacks. For example, if you block an attack from a special, it could see your block’s frame data turn negative.

How to learn frame data in Street Fighter 6?

If you’re playing the game, you can head over to the Training Mode in order to have a go at learning how fast or slow your upcoming opponents are.

Alongside that, you can see a overview of the frame data.

Here’s a quick breakdown of general Street Fighter 6 frame data:

  • Normal Attacks – Typically between 3-12 frames
  • Throws – 5-30 frames
  • Blocks – Depends on incoming attack
  • Specials – 2-60 frames

Street Fighter 6 frame data tools

There’s a few tools out there that can help you learn Street Fighter 6’s frame data. One of them, FAT, has recently seen an updated web-app released, alongside iOS and Android. The tool displays the following information:

Frequently Asked Questions

Is frame data important in Street Fighter 6?

If you’re a competitive player – frame data is crucial in making sure you’re playing safe.