NHL 24 Franchise Mode changes and updates

NHL 24 Franchise Mode changes and updates
Olivier Dumont Updated on by

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The NHL 24 Franchise Mode experience is home to a handful of new changes, making for one engaging and exciting adventure to embark on. Seeing how popular Franchise Mode has grow to be within the community in recent editions of the EA NHL series, NHL 24 went all out with trying to implement the right tweaks to make this years’ experience truly one of the best.

With the NHL 24 release date taking place last week, fans are still in the midst of soaking in the new gameplay features and getting a feel for the best players. But for those focusing on the involved adventures that Franchise Mode caters in NHL 24, you might be eager to discover what exact changes EA Sports actually added this year, and we cover just what you’re after in this guide.

NHL 24 gameplay

NHL 24 Franchise Mode Changes

Prior to the release of NHL 24, EA published a series of changes that fans can find in the new Franchise Mode experience. One of the biggest updates is that of the full replay system, meaning regardless of players being human or AI, everyone will get to relive their scoring moments.

However, this isn’t the only key change that fans can find in NHL 24. In fact, EA posted a slew of changes for Franchise Mode, and down below we cover the complete list of changes courtesy of NHL 24.

NHL 24 Franchise Mode updates

  • The X-Factor progression system gives players zone and superstar abilities based on their individual attributes as well as their age, playstyle and potential factoring in
  • Players under 27 years old can earn abilities, while players over 32 years old can lose abilities during the season
  • Factoring in Playstyle reduces the likelihood for some abilities to generate on players with certain playstyles, however as an example a Two-Way Forward can still get an offensive ability like Puck on a String if it truly fits the player’s attributes
  • The Franchise interface is darker to reflect the changes made across NHL 24
  • Coaches utilize the secondary position of players more when constructing lineups
  • Coaches set up even strength & powerplay lines better based on coaching style, time of the season, and standings rank.
  • +4 line chemistry added to help coaches construct lines
  • Coaches slotting the right players in powerplay roles better
  • Shot frequency setting is now default to High (this will increase scoring across the league but keep goalie SV% respectable)
  • Fixed an issue where unsigned prospects traded to CPU teams sometimes didn’t get signed
  • Qualifying offer amount is now available when offering a contract to an RFA
  • CPU teams will now utilize buyouts
  • Teams without a goalie will prioritize trying to sign a goalie at the start of Free Agency
  • Tuning for stat-based trade value mods which will also impact wild salary expectations when a player has a poor/good season:
    • This will help address scenarios where backup level free-agent goalies don’t get contracts and teams walk into the season with worse goalies than what’s available
  • We have increased the creation limits on XBSX & PS5:
    • 30 extra maximum teams
    • 1500 extra maximum skaters
    • 200 extra maximum goalies
NHL 24 Franchise Mode

NHL 24 Franchise Mode Patch 1.01

In addition to its new changes, NHL 24 Franchise Mode did receive a series of additional improvements from its Patch 1.01 update as well. Per EA Sports NHL 24’s report, here’s the fixes and tweaks that came with the Patch 1.01 update for Franchise Mode.

NHL 24 Franchise Mode Patch 1.01

  • X-Factor evolve/devolve logic:
    • Players of all ages can receive X-Factors once statistical growth kicks in after the season, as long as they have a high enough overall, and attributes that have become high enough to warrant gaining an ability.
  • LD/RD positions now shown when selecting a player to add to a trade
  • Progress Reports screen shows X-Factors on the correct player
  • Fix for the default penalties slider being too low for all offline modes
  • Fix for generated players being given the new generic helmet & bubble cages
  • Fix to allow the user to send players down to the minors when the team is over the maximum salary cap
  • Changes to the way we import minor/junior/elite league players into the mode for custom leagues:
    • For a NHL pro team, always give them their minor, junior and elite league players that have matching pro teams regardless of how they are placed in the league.
    • Minor league players are only selected from the minor teams that are actually in the mode.
    • For a custom or elite league pro team, they get all the players on their minor team unless those players belong to a NHL pro team that is in the league. Custom or elite league pro teams do not get any players from juniors or other elite league teams.
    • Don’t import junior and elite players that belong to a pro team that isn’t in the league.
    • Authentic and 33 Expansion league creation is the same.
  • Fix to improper home ice advantage scenarios when using specific custom league settings

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