Every Location In Marvel Snap: Each Location Effect Explained

Every Location In Marvel Snap: Each Location Effect Explained
Si Yan Updated on by

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Marvel has been expanding its catalog of games as of late, with an especially weighty focus on mobile games. This isn’t too surprising considering the lucrative profits that the mobile game market offers to developers, and Marvel Snap is the game in 2022 for Marvel to cash in on that potential. 

Featuring a highly tactical gameplay loop that requires players to second guess how their opponents are planning on using their cards, creating an exhilarating back-and-forth that lasts for 6 turns with each player at the brink of taking the upper hand at a moment’s notice. One key aspect of this back and forth is the utilization of and planning around locations.

Now Read: 7 Best Cards In Marvel SNAP

How Do Locations Work In Marvel Snap

In each game of Marvel Snap, you are given 3 locations where you are supposed to play the cards in your hand. Each one of these locations gives the cards that you play there specific buffs or debuffs depending on their effect. The leftmost of these locations is revealed on the first turn, followed by the middle location on the second turn, and finally, the rightmost location is revealed on the third turn.

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What makes this experience a lot more immersive and native to the Marvel universe is how all of these locations are based on places in the ever-expansive world of Marvel. Whether it is Asgard, the Nordic realm of the gods, or New York, the specific locations that you get and their location-specific effects are always sure to put a smile on any dedicated fan’s face.

All Locations In Marvel Snap

Now that you know why locations are important in Marvel Snap, here’s a list of all the locations currently available in the game: 

LocationEffect
AsgardAt the end of turn 4, whoever is winning here draws 2 cards.
AtlantisIf you only have one card here, it has +5 Power.
Avengers CompoundOn turn 5, all cards must be played here.
Baxter BuildingWhoever is winning this location gets +3 Power at the others.
BifrostAfter turn 4, move all cards one location to the right.
Central ParkAdd a Squirrel to each location.
Cloning VatsWhen you play a card here, add a copy to your hand.
Crimson Cosmos1, 2, and 3-Cost cards can’t be played here.
Daily BugleGet a copy of a card in your opponent’s hand.
Danger RoomCards played here have a 25% chance to be destroyed.
Dark DimensionCards played here are not revealed until the game ends.
Death’s DomainWhen you play a card here, destroy it. (Previously this effect was seen on Knowhere)
District XReplace both decks with 10 random cards.
Dream DimensionOn turn 5, cards cost 1 more.
ElysiumCards cost 1 less.
Fisk TowerWhen a card moves here, destroy it.
Gamma LabAfter turn 3, transform all cards here into the Hulk.
Grand CentralAt the end of turn 5, put a card from each player’s hand here.
HalaAt the end of turn 4, destroy all cards controlled by the player losing here.
Hellfire Club1-Cost cards can’t be played here.
Hell’s KitchenDraw a 1-Cost card from your deck.
Isle of SilenceOngoing effects are disabled here.
JotunheimAfter each turn, cards here lose 1 Power.
K’un-LunWhen a card moves here, give it +2 Power.
Kamar-TajOn Reveal effects happen twice at this location.
KlyntarCards here have -2 Power.
KnowhereOn Reveal effects do not happen at this location.
KylnYou can’t play cards here after turn 4.
LechuguillaWhen you play a card here shuffle 3 rocks into your deck.
LemuriaNo cards are revealed this turn.
LimboThere is a turn 7 this game.
Los Diablos BaseAt the end of turn 3, ruin a random location.
MindscapeAt the start of turn 6, swap hands.
Miniaturized LabOn turns 3, 4, and 5, no cards can be added here.
Mirror DimensionOn turn 4, transform into one of the other locations.
MojoworldWhoever has more cards here gets +100 Power.
Monster IslandAdd a 9-Power Monster here for each player.
Monster MetropolisThe cards with the highest Power here get +3 Power.
Muir IslandAfter each turn, give cards here +1 Power.
MurderworldAt the end of turn 3, destroy all cards here.
Negative ZoneCards here have -3 Power.
New YorkOn turn 6, you can move cards to this location.
NidavellirCards here have +5 Power
Nova RomaDraw a card.
OlympiaDraw 2 cards
Onslaught’s CitadelOngoing effects here are doubled.
Oscorp TowerAfter turn 3, all cards here swap sides.
Project Pegasus+5 Energy this turn.
Ruins[no effect]
SakaarPut a card from each player’s hand here.
Sanctum SanctorumCards can’t be played here.
Savage LandAdd two Raptors on each side of this location.
ShadowlandAdd a Ninja to each side with -2 Power.
Sinister LondonWhen you play a card here, add a copy to another location.
SokoviaDiscard a card from each player’s hand.
Stark TowerAt the end of turn 5, give all cards here +2 Power.
Starlight CitadelAfter turn 4, swap the position of each location.
Strange AcademyAt the end of turn 5 move all cards here to other random locations.
SubterraneaShuffle 5 rocks into each deck.
The Bar With No NameWhoever has the least Power here wins.
The Big House4, 5, and 6-Cost cards can’t be played here.
The HubAdd a random card to each player’s hand.
The Ice BoxGive a card in each player’s hand +1 Cost.
The NexusYour Power here is granted to other Locations as well.
The Space ThroneOnly one card can be here for each player.
The SuperflowIf you have no cards here, +1 energy each turn.
The TriskelionFill each player’s hand with random cards.
The VaultOn turn 6, cards can’t be played here.
Tinkerer’s Workshop+1 Energy this turn.
Titan6-Cost cards cost 1 less.
TransiaShuffle the locations.
WakandaCards here can’t be destroyed.
Wakandan EmbassyGive +2 Power to cards in players’ hands.
Washington D.C.Cards here with no abilities have +3 Power.
WeirdworldBoth players draw from their opponent’s decks.
WestviewTurns into a new location on turn 4.
WorldshipDestroy the other locations.
X-MansionAt the end of turn 3, add a random card here for each player.
XandarCards here have +1 Power.

Although the developers seem to keep constantly adding a location or two every few weeks of the game’s seasonal cycle, these are all of the locations in Marvel Snap that exist as of now.

As you will have already figured out, the locations that you will be given and their specific effect will have the ability to turn the game around on any player’s head in a matter of seconds. Therefore the key to securing the most amounts of victories for the highest possible rank is to always ensure that you build your deck with an idea in mind of how to secure a favorable position in every possible scenario.

Final Thoughts

Locations in Marvel Snap are key to securing victory. There are a wide array of locations that the game randomly picks from for each match, with each type changing how you will want to strategize your playstyle drastically.

So with locations being chosen randomly for each game, as long as you optimize your deck for the most possible selections, you’ll find yourself gaining the upper hand in more of your games in no time!