News
-
Quantum Break will return to Game Pass, confirms Remedy Entertainment
Remedy Entertainment has moved to allay fans' fears that its 2016 science fiction action adventure game Quantum Break is set to leave the Xbox…
-
Quantum Break Steam release delayed by two weeks
Quantum Break's Steam release has been delayed by two weeks to September 29, Remedy has announced. The game was previously due to launch on…
-
Remedy’s new IP isn’t being published by Microsoft
Remedy's new AAA IP is not being published by Microsoft, the developer has confirmed. Instead, it's to be published by a "brand new partner",…
-
Remedy has been working on an unannounced game since August
Quantum Break developer Remedy Entertainment has been working on an unannounced title for at least 9 months, according to the LinkedIn profile of the…
-
UK Video Game Chart: Dark Souls 3 launch sales 61% up on Dark Souls 2
Bandai Namco's Dark Souls 3 is UK's new No.1, with launch week sales up by 61 per cent compared to Dark Souls 2 back…
-
Quantum Break is “officially” the best-selling new MS Studios published IP this generation
Quantum Break is now officially "the biggest-selling new Microsoft Studios published IP this generation," Aaron Greenberg, General Manager of Xbox Games Marketing, has announced.…
-
Remedy is working to fix issues with Quantum Break on Windows 10 and Xbox One
Remedy has addressed a number of issues currently affecting players of Quantum Break on Windows 10, and to a lesser extend Xbox One, telling…
-
Quantum Break is Microsoft’s biggest-selling new IP on Xbox One
Quantum Break has become the "biggest selling, new Microsoft Studios IP this generation", Microsoft has announced, outselling the likes of Sunset Overdrive, Screamride and…
-
Quantum Break ‘should’ be available on Windows 10 PC at 2pm UK – Remedy
The PC version of Quantum Break "should be" available to purchase and download from the Windows 10 Store at 6am PST (2pm BST), Remedy…
-
Quantum Break was delayed to help stagger Xbox One releases, says Remedy
Quantum Break was pushed back to 2016 to help stagger out Xbox One's AAA releases, not because of any hold-ups in production, creative director…