Tom Orry, Editor - Resident Evil 6, Xbox 360

I finally got round to giving Capcom's Resident Evil 6 a whirl and so far things aren't as bad as I feared. I'm playing Leon's campaign and the atmosphere is pretty good, visually it's impressive, and I can feel a lot of money was spent on this. The problem so far is that the combat just doesn't feel very satisfying at the moment. I'm hoping this will improve once I get more experience points to use, although I'm expecting the other campaigns to be a lot worse.

I've also been chipping away at Football Manager 2013 and things are going well. I'm still on the brink of starting a new game with a lower league team, but I've got so many hot prospects about to break through into the Barca first team that I can't quite let go yet. Still, I've had a great run and expect I could manage a top flight team in real life without too much difficulty.

Matt Lees, Video Production Editor - Old PlayStation games


We booted up some classic games this week in celebration of what will henceforth be known as "PS4 week" (the PS4 incident or PS4 occurrence will also work if you're in a fancy mood). WipEout and Ridge Racer haven't aged well, but me and Mr. Burns had an absolute blast when we fired up TimeSplitters on the PS2. As much as I love stuff like Call of Duty and Battlefield, a quick bot-deathmatch with classic split-screen reminded me of something I'd really missed.

Games like GoldenEye didn't rise to fame because of upgrade trees and realistic guns - it was all about having a game that anyone could huddle around a TV and play. I'd quietly hoped that Sony might announce TimeSplitters 4 as a PS4 exclusive, but it seems like those days might never return. Time to find a copy of TimeSplitters 2 and crack on with some gingerbread man Vs. duck deathmatch.

Steve Burns, Reviews and Features Editor - Crysis 3, PC

Crysis 3 has dominated my week: a depressing state of affairs whichever way you slice it. Why? Because it has so much potential, which is unfortunately wasted due to Crytek's inability to craft an engaging game. Still, it looks nice, eh?