VideoGamer.com Plays April 5, 2013

VideoGamer.com Plays April 5, 2013
VideoGamer.com Staff Updated on by

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Tom Orry, Editorial Director – BioShock Infinite, PS3

I think Infinite might be doing strange things to my head and perhaps it isn’t the best game to play right before bed. The other night, having played for a couple of hours and got into the final stretch of the game, I woke during the night twice in what could be described as a delusional state. At 3 and 4 am I got up and started to get dressed for work. Is this BioShock Infinite messing with my head? And what’s going to happen when I actually see the ending?

The game itself is very good, although some of the mid-game did feel a bit like filler. I’m also starting to find the combat a bit tiresome, mainly because it often descends into spamming the shotgun, repeatedly hammering the skyhook into faces, and firing off vigors in a mess of enemies, blood, and explosions. Still, I am very keen to finish the adventure this weekend, and hoping the ending is as good as people are saying.

Simon Miller, Editor-In-Chief – Darts Night, iOS

More often than not I use my gaming time to play titles that would be considered ‘blockbusters’. This week, however, and for quite a significant time prior to this point, I’ve been obsessed with Darts Night on iOS. A game that asks nothing more than to swipe your finger across the touch screen to hurl a dart at a board, it’s addictive enough to keep me playing for an entire 90 minute train journey. That’s either obsessive or sad…

Admittedly its lifespan could be quite short – eventually I’ll get sick of the fact I can’t checkout with any skill or grace – but until I can beat ‘Big Daddy’ (which out of context gives Darts Night a completely unfair tone) I feel there will always be an excuse to continually return to it. For a piece of entertainment that cost me a grand total of £0.00 I don’t think that’s such a bad deal.

It’s also exactly what I want from mobile gaming. Easily accessible, instantly gratifying and doesn’t cost that much money.

David Scammell, Deputy News Editor – Dishonored, Xbox 360

Dishonored

Taking a look at Thief earlier in the week reminded me that I really ought to get around to finishing off Arkane’s stealth ’em up. I’d put off going back to it ever since that time I embarrassed myself in front of you lot, and, well, my time in Dunwall hasn’t exactly gotten any easier since.

For reasons unbeknownst to me, I’m finding Dishonored totally and utterly impenetrable. It’s easily the most difficult game I’ve played in years, but it’s also one of those rare tough games that makes me feel stupid for struggling with its difficulty, rather than cheated. It doesn’t help that I’ve completely forgotten how to ‘properly’ play it and that I keep getting stuck at checkpoints with very little health, but each and every time I die, I know that it’s because of an error I’ve made – and I end up scratching my head, asking myself how it all went wrong, or, more often than not, kicking myself for attempting something so moronic.

After umpteen times of being told ‘You have met your demise’, and spending a big chunk of time trying different ways to assassinate my target, I finally made it out of the High Overseer’s Office alive. But then the Wolfhounds came along. And the Weepers. And again, I met my demise. If the game continues to challenge me in the way it has so far, as much as it pains me to say it, I’m not entirely sure I’ll have the patience to see it through.