The latest in Features (page 92)
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Growing up is hard to do in Night in the Woods
We all yearn for our youth, when the only things that worried us were which house party to go to on a Saturday night,…
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Torment: Tides of Numenera is beautifully detailed
In Torment: Tides of Numenera you meet several people who can become your companions. I met Erritis in Sagus Cliffs, the starting city of…
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The duels in For Honor might be the most meaningful PvP games you ever play
The combat in For Honor is great. Learning to battle properly requires that you first unlearn everything you thought you knew about fighting in…
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Horizon Zero Dawn’s Aloy could be the icon Sony wanted
Generally speaking, I scoff at marketing that calls a video game protagonist ‘iconic’ when the only people that have had first-hand experience with the…
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Horizon Zero Dawn makes your arsenal matter
I hate it when games contain a myriad of redundant weapons. They may serve a purpose in the design process — I can only…
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Ron Gilbert on Thimbleweed Park, nostalgia, and the charm of Lucasfilm games
When I met Ron Gilbert in London he'd just spent the previous couple of weeks touring Thimbleweed Park, the game he and Gary Winnick…
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5 cool things we’ve seen from Halo Wars 2 so far
Note: This is a paid promotional article in conjunction with Xbox. 1. Isabel the A.I. A.I. in previous games in the Halo series have been…
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Sniper Elite 4 and the strategy of death
I think I’m a fairly well-adjusted human being, but to be honest I get an awful lot of joy out of gratuitous death —…
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Character conversations in Leaving Lyndow are great
Usually in games you run into the distinction between player knowledge and character knowledge. You, as you start playing the game, are new to…
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Candleman’s new take on using light and shadow
Darkness and light in games is usually used in a couple of easily understandable ways. Daytime and light = safe and good, whereas nighttime…