Tomb Raider: Definitive Edition

Tomb Raider: Definitive Edition News for Xbox One

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Tomb Raider: Definitive Edition screenshot
Tomb Raider: Definitive Edition screenshot

The Xbox One and PlayStation 4 versions of Tomb Raider: Definitive Edition both run at native 1080p and share identical assets, including textures, character models and particles, Square Enix has insisted, responding to speculation that the frame rate may not be the only difference between the two versions.

The speculation appeared online yesterday, after new footage from IGN and Gamersyde seemed to reveal fairly major graphical differences between the two versions, including lower quality textures and missing visual effects, including depth of field, in the Xbox One version.

Some also suggested that the Xbox One version may actually run at a lower native resolution than 1080p, with the footage appearing noticeably softer on Xbox One than PS4.

But Square Enix insists this is not the case.

"Both Xbox One and PS4 gameplay run at native 1080p," Square Enix said in a statement provided to VideoGamer.com this morning. "The assets from one platform to the other are the same as all source assets were shared 1:1 (textures, models, particles, etc.)."

If that is the case, then, why does the footage appear different? Nobody, it seems, has the answer.

It was revealed last week that Tomb Raider: Definitive Edition runs at 60fps on PS4 and only 30fps on Xbox One. It was also revealed that the two versions were developed by two different studios, with Nixxes handling the PS4 port and United Front Games developing the Xbox One version.

Tomb Raider: Definitive Edition releases on both platforms this Friday, January 31.

Source: Square Enix representative

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User Comments

WhatISayGoes's Avatar

WhatISayGoes@ pblive

The disparity will remain, it is a more powerful machine. FACT.
Posted 11:41 on 01 February 2014
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pblive@ coolguyhero

That's exactly what was said about the PS3 when cross platform Xbox 360 games looked and played better nearer to the start of the consoles lives. What happened? Programmers found ways to get around this.

The difference this time is that the language and chips are very similar, so it should be fairly quick to add code to an existing game to help one format or another. With MS actively changing the way the system allocates resources to Kinect they can improve things from their end, but developers become familiar with a machine as time goes on and find new and interesting ways to squeeze more from it.

It may still be that PS4 games look or play somewhat smoother or the difference may be negligible in the future, but it's early days.
Posted 09:03 on 01 February 2014
WhatISayGoes's Avatar

WhatISayGoes@ essex1212

Dream on buddy.
Posted 00:45 on 01 February 2014
essex1212's Avatar

essex1212@ coolguyhero

I read somewhere Xbox one is not hitting the 1080p for some games as 10% of it's GPU is reserved for Kinnect but MS are now removing this restriction to developers.
Posted 19:03 on 31 January 2014
coolguyhero's Avatar

coolguyhero

I think developers can make a more better ps4 game because of its power, but they are not because then xbox1 will look weaker than ps4. thatswhy developer justifying by giving such comments.i am afraid in the future 3rd party developer will not make games equal to power of ps4 for the same reason.you will notice this difference when Sony will come with first party exclusives also 3rd party exclusives.eg. Deep down. Killzone shadow falls, infamous second son, order 1886, uncharted.

hardware matters also in 100 $ cheap .any one with the blind eye will buy powerful hardware with less price.
Posted 16:32 on 31 January 2014
coolguyhero's Avatar

coolguyhero@ jerjef

i agree, but at least Sony giving powerful hardware with a little cheap price.buys PC at the same price & see the graphics.it will not match the ps4 quality.it is the truth buddy.hardware matters ddr3 & ddr5 different.
Posted 16:28 on 31 January 2014
Swinny's Avatar

Swinny

I'll tell you exactly why they look different but are actually the same, Microsoft known that they couldn't hit 1080p in most games so they put these horrible image enhancers into the XB1, you can't turn them off, and it spoils the image. Its the same as image enhancers on TV's such as sharpness, motion blur, 'true colour', and so on, and anybody with any knowledge of TV's knows that the first thing you do when you buy a new TV is you turn the image enhancers off because they make the picture inaccurate and you loose detail and get noise, and artefacts and so on. My jaw dropped when I heard that MS is doing this, I can't believe they are this stupid. So yeah, technically, the assests in this game are the same for both versions, but the Xbox is displaying the image incorrectly and there's nothing you can do about it.
Posted 18:46 on 30 January 2014
justerthought's Avatar

justerthought

I believe this. All the assets, lighting and resolution are identical. XB1 may not be as powerful as the PS4 but it's still an extremely powerful piece of kit. They only need to gimp one thing to get the performance up to speed. By dropping from 60fps to 30fps, you are saving 50% of your processing power. That should be enough. It indicates that the PS4 is almost twice as powerful as an XB1, because the PS4 framerate is not fixed at 60fps, sometimes it drops to 50fps or 40fps. But the telling thing is that it never drops as low as the max the XB1 can do even when the action gets hectic and very busy.

Any differences you are seeing in comparisons are just due to the random events happening at the time of the grab. The only thing that I spotted was that the TressFX on PS4 seemed to use more strands of hair because the tufts of hair were definitely thicker. This would be consistent with current knowledge because TressFX is well known to be a frame rate killer on PC, so it goes without saying that in order to hit that gimped 30fps on XB1 they will have reduced the tressFX load by having less strands of hair to animate. Such settings are part of the optimisation process for each console.

The XB1 version will run great and look awesome, but if you want silky smooth motion (and thicker hair lol) even when it get busy on screen, you need a PS4.
Posted 18:20 on 30 January 2014
dav2612's Avatar

dav2612@ jerjef

Your words of sense and logic have no place here :)

His level of resentment is astounding but I'm just having a bit of fun with the "domination" part. I don't care who makes my console; if I had the time and money I'd own them all.
Posted 14:03 on 30 January 2014
jerjef's Avatar

jerjef

Come on guys, here we are slinging mud again and all for the sake of a larger corporation who doesn't give 2 *****s about you, MS or Sony. Both companies are nothing but a bunch of ass clowns that are only concerned with your money yet you defend them like it's your favourite dog or something. To WhatISayGoes, I find your resentment to MS approaches an unhealthy level. It's one thing to hate a company, but to make it a personal goal to ensure the company fails by spending every waking moment preaching to the masses is a bit unusual.
Posted 13:58 on 30 January 2014
WhatISayGoes's Avatar

WhatISayGoes@ dav2612

Good choice.
Posted 13:42 on 30 January 2014
Neon-Soldier32's Avatar

Neon-Soldier32@ WhatISayGoes

That's it now, enough. Any more and you will be banned. (Oh, and we can ban by IP so creating a new account won't work.)
Posted 13:37 on 30 January 2014
dav2612's Avatar

dav2612@ WhatISayGoes

Have you looked at my signature... Dav Domination :)

I don't own an Xbox One, I have a PS4.
Posted 13:30 on 30 January 2014
WhatISayGoes's Avatar

WhatISayGoes@ dav2612

Enjoy your inferior product :)
Posted 12:42 on 30 January 2014
dav2612's Avatar

dav2612@ WhatISayGoes

That should be crybabies... Dictionary Domination :)
Posted 12:07 on 30 January 2014

Game Stats

Release Date: 31/01/2014
Developer: Crystal Dynamics
Publisher: Square Enix
Genre: Action
Rating: PEGI 18+
Site Rank: 752 74
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