Too Human screenshot
Too Human screenshot

Legendary head of Lionhead Studios Peter Molyneux has said he feels sorry for Denis Dyack, the developer of upcoming Xbox 360 exclusive Too Human, and claimed that "everything I've talked about in Fable 2 you can now play".

In late June, following an almost constant barrage of negativity aimed at Too Human, Dyack posted on the popular NeoGaf forum stating that he was so confident in his game that he was prepared to be labelled "Owned by GAF" if he is proven wrong.

Then, in early July, in the 1UP Yours podcast, Silicon Knights president Dyack claimed that such forums will in the long term have damaging effects on the video game industry, comments that obviously didn't go down well among NeoGaf posters.

Speaking to VideoGamer.com at E3, Peter Molyneux said he "felt sorry" for Dyack and that "a few things were said wrong" but backed up the Silicon Knights chief by calling Too Human a "good game".

Molyneux is himself no stranger to criticism. He suffered anger from gamers back in 2004 after features he had promised would appear in the original Fable failed to materialise.

He told VideoGamer.com: "Well, you know, there are ebbs and flows about games. The first thing to say is that I took it really seriously at the end of Fable 1. I kind of apologised at the end of Fable 1 about actually saying things that didn't end up in the game. I've tried to be really really careful about what I show and I think everything I've talked about in Fable 2 you can now play in there, so that was really important. But what I realise over time is that talking about a game before it's released is a dangerous game. You can just say a few things wrong and then it's like an avalanche.

"I feel sorry for Denis Dyack because you know, I think a few things were said wrong, there was that really unfortunate showing at E3 a few years ago. Everyone got on the bandwagon of saying things about Too Human. Now I've played it and, you know, it's a good game. It doesn't deserve a lot of that harsh criticism. But as soon as something starts it's very hard to turn the tide and pull it back again. Unless you've got something in your back pocket to say "Ahaa, but what about this?" then it's really really tough."

You can read the rest of our interview with Peter Molyneux right here.

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Rogue_Soul's Avatar

Rogue_Soul

I didn't expect to, but I must admit, I really enjoyed the demo.

Pre-Order MADE!
Posted 22:39 on 23 July 2008
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Alex M.

eh...
The Too-Human demo was unimpressive to me. random pop in, some muddy textures, and an annoying camera were just a few problems I had with it.
Dying and coming back to life takes a very, very long time.
The characters and such seemed indistinguishable, and the overal story needed work. It's hard to believe that a game with so much time and effort put into it would need to scrap by, as far as I am concerned.
We'll see how things turn out though...
Posted 16:45 on 23 July 2008
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anon

agreed...people need to stfu and actually play the game before bashing it or the devs. Too Human is going to be a great game and it will definately keep me busy until Diablo 3 arrives ;)
Posted 16:44 on 23 July 2008
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Bingo

I am kinda confused by people slagging off too human, personally ive been looking forward to the game forever- i still play the gamecube PSO with friends and so have been looking forward to an evolution in that concept which too human offers... and thats a big wait ive been waiting!!
Posted 15:32 on 23 July 2008

Game Stats

Technical Specs
Release Date: 21/10/2008
Developer: Lionhead
Publisher: Microsoft
Genre: RPG
No. Players: 1-2
Rating: PEGI 16+
Site Rank: 956
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