Dead Island on PS4? ‘We’d be stupid not to’ says Deep Silver

Dead Island on PS4? ‘We’d be stupid not to’ says Deep Silver
David Scammell Updated on by

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Deep Silver “would be stupid to not be looking at” bringing Dead Island to other platforms – including PlayStation 4 and Microsoft’s next-gen Xbox – the publisher has told VideoGamer.com.

“There’s a lot of change going on right now,” Deep Silver’s creative producer Alex Toplansky told us, while discussing the possibility of a Dead Island game appearing on next-gen consoles.

“Frankly, it’s exhausting. It’s like this glacial shift from the stuff we were doing to this rapid fire stuff that’s happening. Every minute it feels like there’s a new announcement.

“We would be stupid to not be looking at all of the possibilities that are out there,” he continued. “We’ve been very lucky to have been able to create a sustainable community of people that are really into this game. It would be terrible for us and for them to ignore that, so of course we are looking at lots and lots of very exciting possibilities for the future.”

“At the same time I think it would be irresponsible to raise expectations right now,” Toplansky adds, “but I think people should keep an eye out.”

The possibility of a next-gen Dead Island was first teased by Deep Silver creative director Guido Eickmeyer back in January, who told VideoGamer.com that “there will be a lot of exciting news for our fans this year”.

Deep Silver has yet to announce any next-gen projects, but its name was included on the list of third-party developers working on PlayStation 4.

However, despite pledging to look at “all of the possibilities”, Wii U doesn’t seem to form a part of Deep Silver’s plans, with upcoming title Dead Island: Riptide skipping a release on Nintendo’s console.

“We didn’t decide to pursue Wii U,” Toplansky continues.

“One of the opportunities that we had for Riptide was to continue the development of an engine and really improve it and make a lot of refinements. The things that are required to bring something to a new platform, you’ve either really got to be integrating it deep into the engine or you’ve got to be doing a port. Neither one of those was a satisfactory outcome for us.

“So we decided to stick to what we’ve got platform-wise right now and just make sure that we can deliver the best experience we can. There are no plans [to develop for Wii U] at the moment. It’s not something I would categorically rule out, but it’s not something that’s planned.”

Dead Island: Riptide launches on Xbox 360, PlayStation 3 and PC on April 26.

Source: VideoGamer.com interview held on March 13, 2013.