It’s a cohesive, single thing. It’s Left 4 Dead 2.
Amid a growing online petition, 16,571 Members strong at the time of writing, that pledges to boycott the game, Valve has defended its decision to release Left 4 Dead 2.
Left 4 Dead 2, scheduled for release this November for Xbox 360 and PC, adds five new campaigns, four new characters, a new setting, melee weapons, new Infected, location-based damage, a new version of the AI director and a new unannounced game mode.
The 'L4D2 Boycott' group has outlined a raft of complaints on the Steam forums. It believes the announced content of Left 4 Dead 2 does not warrant a stand-alone, full-priced sequel and should instead become updates (free or otherwise) for Left 4 Dead.
Speaking to VideoGamer.com at E3 last week, writer Chet Faliszek said that Left 4 Dead 2, which was originally called “this big thing” by the development team, is a large enough game to justify it not being DLC, pointing to all the new announced content.
He said: “It was just like, OK, this is big enough that this isn’t DLC, we’re not going to be able to leak it out. It’s a cohesive, single thing. It’s Left 4 Dead 2.”
Faliszek also promised Left 4 Dead fans that updates are still due for the original. “In fact Left 4 Dead one, we still aren’t done with it,” he said. “We still have updates coming. Our focus is always on what we’re putting in the box, put as much as we can in the box. Let’s not worry about: let’s save that and not put that in the game. No, let’s put that in. And with the five campaigns, all of them out of the box, playable Versus, co-op, Survival and the new mode, there’s just a ton of content in there.”
When asked if Left 4 Dead had now become an annually updated franchise, and whether 2010 would see the release of Left 4 Dead 3, Faliszek replied: “We do it once in a year and everyone’s like, oh my God! Let’s do this one. Let’s worry about this and then we’ll see.”
What do you think? Is Chet Faliszek right? Let us know in the comments section below.


Left 4 Dead: VideoGamer.com's Top 10 Games of 200825 Dec 2008
Video Review 102 Dec 2008




Gameplay Clip 406 Nov 2009
Gameplay Clip 406 Nov 2009




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It's that the content was made for a sequel. From day one.
Before day one, valve made promises of content to come for L4D. The survival pack gave two old maps versus (which it should have shipped with), and survival mode, which is good, but not enough. Oh, and the last stand... a map.
What was promised? New characters, zombies, weapons, campaigns... out of the mouth of Doug Lombardi and Gabe Newell. Don't act like you haven't read/seen the interviews.
If you had intended to fulfill those promises from day one... if you had sat down at that marker/white-board session and said, "Let's start up on that DLC," well, Chet, buddy, pal... you wouldn't be defending a product today. You would be showing off eagerly anticipated content, to thunderous applause.
But you didn't. This just cannot be ignored, you can't talk out of this corner, Chet, the fact is that the L4D team started on a sequel as soon as they came back from L4D's release. Your team, and, by extension, Valve, ignored their own promise.
I'm sure L4D2 is a great game. You know what else is great? L4D. I still play it. I will, still, as I am a part of this boycott.
I thought I'd be playing with a new campaign or weapons by now, but I'll play it without them. Because I stand by THAT valve, and their product.
» Go to renegade's original post
» Go to 's original post
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No one rects like this when EA annouced their sports games
» Go to 's original post
As far as I'm concerned if the DLC has ended up being good enough to actually become a second game then great.
The first game had a massive price drop not long after release, (I believe at the request of Valve), and then free DLC.
If I was Valve I'd be tempted to say B*ll*cks to all the ungrateful B*st*rds moaning and start charging for DLC and not recommending a price drop.
As far as I'm concerned if the DLC has ended up being good enough to actually become a second game then great.
The first game had a massive price drop not long after release, (I believe at the request of Valve), and then free DLC.
If I was Valve I'd be tempted to say B*ll*cks to all the ungrateful B*st*rds moaning and start charging for DLC and not recommending a price drop.
» Go to guyderman's original post
I believe that Ben 'Yahtzee' Crowshaw (of Zero Punctuation fame) said it best.
No one rects like this when EA annouced their sports games
» Go to RocknRollaToaster's original post
Also, EA sux.
» Go to 's original post
The size: Opinion--I think there is enough stand alone content to make a sequel, simple as that. I wont go into logistics because we have already heard it before. If EA can sell titles with nothing more than a roster change from year to year, then perhaps Valve should be cut some slack. Truth--The Xbox hard drive is not suited for that kind of DLC. Microsoft has set a scale for how much DLC they will allow before saying 'too big'. Thats why you see map packs released in sets of three and four. Because otherwise they would have to charge 15 bucks instead of 10, and companies know less people will shell out 15 for three new maps. If Microsoft is saying 'this is way too big for DLC' thats another sign that maybe theres enough there for a sequel.
As far as the comment below about Chet dodging the issue, he hasnt. He has addressed them all at one point, saying that Gabe announced the L4D updates prematurely, and that Turtle Rock was split on that. People who adore Valve have been spoiled on TF2, all that post-release free content that never made its way to consoles. It has been the same with L4D, dont you think we want a map editor? Or new achievements? None of that is possible, or ported to the system and still the game sells. Thats because its a great game. The sequel will be a great game. I pick three games a year to shell 60 bucks for, so moneys an issue, but Ive gotten 100+ hours out of the console version of L4D, and theres no way Im missing a sequel.
What made the original game great...the multiplayer (new maps, new mode), the characters (all new dialogue, storyline), the tech (AI director 2.0), the level design (5 new campaigns). Thats it, f*** the guns, I could be using a spud gun and still have fun. F*** the graphics, the Source engine is the easiest to mod and edit from release, and nips slowdown in the butt.
2009 must have games
Borderlands
Left 4 Dead 2
Prey 2
Thank you Valve for making my list that much easier to fill.
It's that the content was made for a sequel. From day one.
Before day one, valve made promises of content to come for L4D. The survival pack gave two old maps versus (which it should have shipped with), and survival mode, which is good, but not enough. Oh, and the last stand... a map.
What was promised? New characters, zombies, weapons, campaigns... out of the mouth of Doug Lombardi and Gabe Newell. Don't act like you haven't read/seen the interviews.
If you had intended to fulfill those promises from day one... if you had sat down at that marker/white-board session and said, "Let's start up on that DLC," well, Chet, buddy, pal... you wouldn't be defending a product today. You would be showing off eagerly anticipated content, to thunderous applause.
But you didn't. This just cannot be ignored, you can't talk out of this corner, Chet, the fact is that the L4D team started on a sequel as soon as they came back from L4D's release. Your team, and, by extension, Valve, ignored their own promise.
I'm sure L4D2 is a great game. You know what else is great? L4D. I still play it. I will, still, as I am a part of this boycott.
I thought I'd be playing with a new campaign or weapons by now, but I'll play it without them. Because I stand by THAT valve, and their product.
» Go to stoeckd's original post
My point being that if we look at Chets' quote in the context of the xbox version; "too big for an update" makes more sense. Which is still a load of crap because I highly doubt they will release a full version game for xbox and PC, as well as a DLC for L4D in Nov. Expect a DLC sometime in 2010 when No ones playing. Maybe they will allow the creation of some interesting mods from the L4D community to make the game better (FOR FREE).
I know so many people stopped playing L4D because its just too repeatative. New maps and new content would have breathed a little more life into it. Simple fact is, the company wants to make more money from the Xbox community as well as the PC one. They made promises, then realized that they could just squeeze a little more $$ out of us because for every person that wont buy L4D2, there are 2 more that will... These Companies Know That.
As far as I'm concerned if the DLC has ended up being good enough to actually become a second game then great.
The first game had a massive price drop not long after release, (I believe at the request of Valve), and then free DLC.
If I was Valve I'd be tempted to say B*ll*cks to all the ungrateful B*st*rds moaning and start charging for DLC and not recommending a price drop.
» Go to guyderman's original post
Valve Co-founder, Gabe Newell said on 10/09/2008 (8 monthes ago):
"One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service... So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."
http://www.videogamer.com/news/valve...h_pl ans.html
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