Infinity Ward explains how community’s shaped MW2

Infinity Ward explains how community’s shaped MW2
Wesley Yin-Poole Updated on by

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Infinity Ward’s explained how the development of hotly anticipated FPS Call of Duty: Modern Warfare 2 has been shaped by you guys – the community.

Four months ago, when Modern Warfare 2 was first announced, Infinity Ward’s communications/community manager Robert Bowling asked the community via his Twitter to “Name one thing you’d like to see in Modern Warfare 2?

Speaking to VideoGamer.com, Bowling explained how the feedback Infinity Ward gathered from that question has influenced development of the game, pointing specifically to the snow level shown at E3 earlier this month.

“Cliffhanger is a perfect example,” he said. “The level we’ve shown at E3 is a great example of the community feedback. If you look early on at that first question we asked on Twitter, we said what’s one thing you want? Snow maps, bigger levels and new weapons were the top three things you’d see. Cliffhanger incorporates it all. We have a lot of the new weapons. We’ve brought over the attachment system from multiplayer and put it into single-player, so you’re constantly thinking of new variations of weapons, like with red dots and suppressors.

“And then obviously it’s a massive snow level that incorporates stealth and straight up action and low visibility snow. That’s what people were asking for.”

And if you’re wondering whether your feedback’s only been taken on board with regards to the single-player, then you’ll be pleased to know that Infinity Ward’s also listening to your multi-player comments.

“We’ve been incorporating that feedback throughout the entire development in single-player,” Bowling explained. “And now as things are focusing more and more on multiplayer it’s going to be going that way.”

To see how Modern Warfare 2’s shaping up, check out our first-look preview.

What suggestions have you got for Modern Warfare 2? Let us know in the comments section below.