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Show new changes starting from 22:51, 19 May 2024
   
 
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17 May 2024

     15:22  Manor-Lords:Resources‎‎ 3 changes history +51 [Ramzi‎ (3×)]
     
15:22 (cur | prev) +21 Ramzi talk contribs
     
14:05 (cur | prev) +8 Ramzi talk contribs
     
14:04 (cur | prev) +22 Ramzi talk contribs
N    15:21  Manor-Lords:Fuel‎‎ 2 changes history +316 [Ramzi‎ (2×)]
     
15:21 (cur | prev) +50 Ramzi talk contribs (→‎Fuel)
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15:20 (cur | prev) +266 Ramzi talk contribs (Created page with "==Fuel== 720px|fuel These resources are consumed by Burgage Plots and various workplaces. Each Burgage Plot per month will consume 2 fuel resources in Winter, and one outside of Winter. There are 2 fuel resources you can use. *Charcoal *Firewood")
N    15:04  Manor-Lords:Firewood diffhist +1,033 Si Yan talk contribs (Created page with "Firewood is a type of Fuel needed to upgrade burgage plots and fuel buildings. ==Firewood Production== To start making Firewoods, you first need to construct a Woodcutter's Lodge, once built, you will need to assign a family to manage it. If you need to acquire Firewood quickly, you can import these by building a Trading Post and spending your Regional Wealth. ===Build a Woodcutter's Lodge=== Use 1 Timber and build a Woodcutter's Lodge near trees. It will require 3 w...")
N    14:45  Manor-Lords:Charcoal‎‎ 2 changes history +1,595 [Si Yan‎ (2×)]
     
14:45 (cur | prev) +2 Si Yan talk contribs
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14:32 (cur | prev) +1,593 Si Yan talk contribs (Created page with "Charcoal is a type of fuel used to upgrade burgage plots and fuel buildings in Manor Lords. ==Charcoal Production== These are the items and steps needed to make Charcoal - *Build a Woodcutter's Lodge *Buy the Charcoal Burning development node *Build a Charcoal Kiln ===Build a Woodcutter's Lodge=== A Woodcutter's Lodge is a gathering building used to produce Firewood. The Woodcutter's Lodge will need 3 workers, cost 1 Timber to build, and can hold 50 Firewoods. Aim to bu...")
     14:03  Manor-Lords:Raw Resources diffhist +173 Ramzi talk contribs (→‎Raw Resources)
N    13:53  Manor-Lords:Clay Deposits‎‎ 2 changes history +644 [Si Yan‎ (2×)]
     
13:53 (cur | prev) −2 Si Yan talk contribs (→‎How to use Clay Deposits)
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13:53 (cur | prev) +646 Si Yan talk contribs (Created page with "Clay Deposits are raw resources used to get clay. ==Mining Clay Deposits== Clay Deposits are located in the overworld and there are 2 types of deposits, Normal and Rich. A normal deposit can have an estimated 200 Clay Deposits, and a rich deposit can have an estimated 3000 Clay Deposits. Try to find a rich deposit, so you can mine more Clay and increase your production. ==How to use Clay Deposits== Clay Deposits can be mined using a Mining Pit, which is placed on top o...")
N    13:50  Manor-Lords:Trees diffhist +1,021 Ramzi talk contribs (Created page with "Trees are a naturally occurring Raw Resource in Manor Lords and are primarily used for Timber. They are naturally occurring and can be depleted over time if you cut too many down. They also take a long time to grow, so manage your usage of Trees carefully! ==How to find Trees== You can find Trees all over the map in Manor Lords, and harvesting them is quite simple. Firstly, build a Logging Camp so you can begin cutting down Trees and converting them into Timber. Sec...")
N    13:37  Manor-Lords:Berry deposits diffhist +639 Ramzi talk contribs (Created page with "Berry Deposits are one of the Raw Resources in Manor Lords and are primarily used to convert into the Food Resource, Berries. ==Finding Berry Deposits== Search nearby forests for Berry Deposits or Rich Berry Deposits. These will have different quantities of Berries, so choose wisely. Regular Berry Deposits typically have 64, while Rich Deposits have double, coming in at 128. This is a similar pattern for Wild Animals. Once you've found your Berry Deposit, go ahead an...")
N    13:28  Manor-Lords:Iron deposits diffhist +948 Ramzi talk contribs (Created page with "Iron Deposits are one of the Raw Resources available in Manor Lords, and are primarily used in the production of Armor, Weapons, and Tools. ==How to find Iron Deposits== Iron Deposits and Rich Iron Deposits can be found by searching the areas surrounding your settlement. As with other Raw Resources, the number of Iron Deposits will be different depending on what type of deposit it is. An Iron Deposit will typically have between 50-250, while a Rich Deposit will have b...")
N    13:17  Manor-Lords:Stone deposits diffhist +724 Ramzi talk contribs (Created page with "Stone Deposits are one of the Raw Resources in Manor Lords, and play an important role in constructing and upgrading buildings. ==How to find Stone Deposits== Stone Deposits can be found by searching your surroundings for either normal or Rich Stone Deposit. A regular deposit will give you between 100-200, while a Rich Stone Deposit will give you between 640-1200. Be aware that unlike Wild Animals, which can regenerate granted you don't hunt them too much, Stone Dep...")

16 May 2024

N    14:12  Manor-Lords:Wild animals diffhist +995 Ramzi talk contribs (Created page with "Wild Animals are a naturally occurring Raw Resource in Manor Lords and are used for food and crafting. ==How to get Wild Animals== Finding Wild Animals is a similar process to any Raw Resource, and is one of the first things you'll want to do when you're getting your settlement off the ground. ===Find Wild Animal deposits=== You will first have to scope out your surrounding area and look for deposits. These can be either normal Wild Animal deposits or Rich Wild Anima...")
N    14:01  Manor-Lords:Raw Resources diffhist +258 Ramzi talk contribs (Created page with "==Raw Resources== 720px|raw-resources There are six Raw Resources in the game. These are naturally occurring in the area around your settlement. *Wild Animals *Stone Deposits *Iron Deposits *Berry Deposits *Clay Deposits *Trees")
     13:56  Manor-Lords:Resources diffhist +29 Ramzi talk contribs
     13:48  Manor-Lords:Construction diffhist +169 Ramzi talk contribs (→‎Construction)
N    13:44  Manor-Lords:Rooftiles diffhist +1,018 Ramzi talk contribs (Created page with "Rooftiles are one of the Construction Materials in Manor Lords and are obtained from Clay. They are primarily used for upgrading buildings and leveling up Burgage Plots to Level 3, which costs x4 Rooftiles. ==Rooftile production== Getting Rooftiles is pretty straightforward all things considered. There are just two main steps: *Build a Mining Pit *Build a Clay Furnace *Fuel your Clay Furnace ===Building the Mining Pit=== Take a look around for a Clay Deposit near yo...")
N    13:22  Manor-Lords:Timber diffhist +887 Ramzi talk contribs (Created page with "Timber is one of the Construction Materials in Manor Lords and is arguably the most important Resource for building and upgrading buildings. ==Timber production== Getting Timber is very straightforward, and one of the first things you'll want to do in the game. It all starts by building a Logging Camp, which costs x2 Timber. With this, you will be able to convert Trees into Timber, once you have assigned some Families to the Logging Camp. ==Timber usages== The main...")
N    10:24  Manor-Lords:Blocks diffhist +899 Si Yan talk contribs (Created page with "Blocks are Construction Materials, imported from Trading Post and currently are not used for anything in Manor Lords. ==Blocks Usage== Like Tools, Blocks currently have no use in the game and are not used for buildings or any upgrades. It may be of use in the future once the game updates. ==How to get Blocks== Blocks can only be obtained by importing from another settlement and they will cost 16 Regional Wealth each. Since Blocks have no purpose, we don’t recommend im...")
N    09:42  Manor-Lords:Planks diffhist +995 Si Yan talk contribs (Created page with "Planks are Construction Materials used to make Wooden Parts, Spears and Polearms. ==Planks Production== Planks are produced via the Sawpit using Timber. You will need to assign a Family to the Sawpit and they will process the Timber into Planks.  Try to build the Sawpit near a Logging Camp, this will allow for a steady flow of Timber, and connect the buildings with road, this will allow for easy transportation between the 2 buildings. Once you have amassed enough Pla...")

15 May 2024

N    19:51  Manor-Lords:Wooden Parts‎‎ 3 changes history +757 [Si Yan‎ (3×)]
     
19:51 (cur | prev) −2 Si Yan talk contribs (→‎Build a Joiner's Workshop)
     
19:51 (cur | prev) −7 Si Yan talk contribs (→‎Wooden Parts Production)
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19:50 (cur | prev) +766 Si Yan talk contribs (Created page with "Wooden parts are Construction Materials made from Planks. ==Wooden Parts Production== Two ways to get Wooden Parts are via the Joiner’s Workshop or by importing from the Trading Post. ===Build a Joiner’s Workshop=== To construct a Joiner’s Workshop, upgrade your Burgage Plot and build a Joiner’s Workshop backyard extension. The residing family in the Burgage Plot will become Artisans, and work to craft Wooden Parts from Planks. ===Import Wooden Parts=== Anothe...")
     15:42  Manor-Lords:Warbows‎‎ 9 changes history −63 [Si Yan‎ (9×)]
     
15:42 (cur | prev) +10 Si Yan talk contribs (→‎Construct a Fletcher's Workshop)
     
15:40 (cur | prev) +10 Si Yan talk contribs (→‎Construct a Fletcher's Workshop)
     
15:39 (cur | prev) −8 Si Yan talk contribs (→‎Construct a Level 2 Burgage Plot)
     
15:33 (cur | prev) −74 Si Yan talk contribs (→‎Warbows Use)
     
15:29 (cur | prev) +9 Si Yan talk contribs (→‎Construct a Level 2 Burgage Plot)
     
15:26 (cur | prev) −27 Si Yan talk contribs (→‎Construct a Sawpit)
     
15:03 (cur | prev) +8 Si Yan talk contribs (→‎Construct a Sawpit)
     
15:02 (cur | prev) +8 Si Yan talk contribs (→‎Warbows Production)
     
14:54 (cur | prev) +1 Si Yan talk contribs (→‎Construct a Level 2 Burgage Plot)
     15:19  Manor-Lords:Resources diffhist +25 Ramzi talk contribs
     15:18  Manor-Lords:Military diffhist +261 Ramzi talk contribs (→‎Military)
N    15:12  Manor-Lords:Helmets diffhist +1,483 Ramzi talk contribs (Created page with "Helmets are a Military Resource in Manor Lords made from Iron Slabs, that can increase the Defense Stat of your Militia and be exported as a Commodity. ==Helmet production== Getting Helmets is a lot easier than getting more advanced Armor, such as Plate Armor, but it still requires a mix of mining, upgrading Burgage Plots, and some Development Skill progression. Here are the basic steps to Helmet production: *Build a Mining Pit *Build a Bloomery *Acquire Basic Armor...")
N    14:50  Manor-Lords:Tools‎‎ 2 changes history +757 [Ramzi‎ (2×)]
     
14:50 (cur | prev) −2 Ramzi talk contribs
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14:45 (cur | prev) +759 Ramzi talk contribs (Created page with "Tools are one of the Construction Materials in Manor Lords that are a byproduct of Iron Slab production. At this time, they are used for Trading and can get you 6 Regional Wealth per Tool you export. That being said, Tools may be used in another way in the future, so stay tuned! ===Tool production=== Tool production is really all about creating Iron Slabs, which is pretty straightforward. Here are the steps to take. *Build a Mining Pit *Build a Bloomery ===Building...")
N    14:36  Manor-Lords:Stone diffhist +680 Ramzi talk contribs (Created page with "Stone is one of the Construction Materials in Manor Lords, and can be produced by a Stonecutter Camp using Stone Deposits. To get Stone, simply find some Stone Deposits, build a Stonecutter Camp for x2 Timber, and assign some families to work on it. As usual, consider building this camp near your chosen Stone Deposit to increase efficiency. ==Stone usages== Stone can be used primarily for upgrading and constructing buildings in your settlement. This includes essent...")
N    14:22  Manor-Lords:Construction diffhist +246 Ramzi talk contribs (Created page with "==Construction== 720px|constructuction With construction resources, you can build and upgrade buildings. There are 7 construction resources in the game. *Stone *Tools *Wooden Parts *Planks *Blocks *Timber *Roof Tiles")
N    14:17  Manor-Lords:Polearms diffhist +1,503 Ramzi talk contribs (Created page with "Polearms are one of the Military Resources in Manor Lords and are the required weapons for your Polearm Militia. They are made via the Blacksmith's Workshop out of x1 Iron Slabs and x1 Planks. ==Polearm production== As with any Resource that requires two or more materials to produce, this process is slightly more complicated than others in the game. You will want to focus on creating both Iron Slabs and Planks. Here are the steps to take. *Build a Mining Pit *Build a...")
N    13:59  Manor-Lords:Gambesons diffhist +1,803 Ramzi talk contribs (Created page with "Gambesons are a Military Resource in Manor Lords. They are armor pieces used by your Militia that increase their defense and can be crafted at the Tailor's Workshop for x2 Linen. ==Gambesons production== To get Gambesons for your Militia, your focus should be on producing Linen and ensuring you've met the requirements to have a Level 2 Burgage Plot. That being said, it's quite straightforward once you know how. Here's a breakdown of the steps. *Build a Farm *Plant Fla...")
N    08:41  Manor-Lords:Mail Armor diffhist +1,693 Si Yan talk contribs (Created page with "Mail Armor is a Military Resource, it increases the overall defense stat for your Militia. ==Mail Armor Production== There are a few steps to take to produce Mail Armor, you will need to build a Mining Pit, a Bloomery, unlock Advanced Armormaking, a Level 2 Burgage Plot, and make an Armorer's Workshop. ===Construct a Mining Pit=== Use 1 Timber and build a Mining Pit to mine Iron Ores. Try to place this near a Rich Deposit of Iron. This will increase production speed....")

14 May 2024

N    20:04  Manor-Lords:Warbows diffhist +1,130 Si Yan talk contribs (Created page with "Warbows are a Military Resource used by the Archer Militia to defeat enemies and expand your territory. ==Warbows Production== Producing Warbows requires a large amount of Timber and Planks, you will also need a Sawpit, a Level 2 Burgage Plot, and a Fletcher's Workshop. ===Construct a Sawpit=== Since Timber is an essential material for building your settlement, you should have a Logging Camp that supplies Timber to your colony. Use 2 Timbers and build a Sawpit, this will...")
     14:16  Manor-Lords:Commodities diffhist +163 Ramzi talk contribs (→‎Commodities)
     14:14  Manor-Lords:Resources diffhist +28 Ramzi talk contribs
N    14:12  Manor-Lords:Military diffhist +310 Ramzi talk contribs (Created page with "==Military== 720px|miltary These resources are used to upgrade your Militia and the Retinue, and they are also used for specific backyard extensions. There are 10 in total. *Warbows *Spears *Sidearms *Small Shields *Large Shields *Plate Armor *Mail Armor *Helmets *Gambesons *Polearms")
N    14:08  Manor-Lords:Plate armor diffhist +2,126 Ramzi talk contribs (Created page with "Plate Armor is a Military Resource in Manor Lords. It is a very valuable resource that can be crafted for x8 Iron Slabs through the Armorer's Workshop and unlocked with the Master Armormaking upgrade from your Development Skill Tree. ==Plate Armor production== There are five steps to making this resource which are a combination of producing a load of Iron Slabs, developing your Armormaking Skill Tree, and upgrading your Burgage Plots to Level 2. Here's a rundown of wha...")