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If you were unsure about Splinter Cell: Conviction, I cannot begin to fathom what your thoughts towards Blacklist will be. The more open-minded will certainly be entertained, but anyone who disliked the shift away from all-out stealth may be about to explode.
Thatâs not to say whatâs here isnât, mostly, an âin the shadowsâ experience â it is; Ubisoft has looked to the likes of Chaos Theory to recapture the magic. A firefight â while a viable option â is never an easy alternative, or as satisfying as remaining silent, and areas where you have to remain undetected without even engaging an enemy are a test.
Call of Dutyâs influence is hard to miss, though. Modern Warfareâs âDeath From Aboveâ is copied almost verbatim, and at one point you dive into a spot of first-person shooting. Thereâs even an enjoyable persistent upgrade system that rewards cash for pimping out Samâs plane, gadgets and loadouts. Given how some questioned Convictionâs âmark & executeâ and âsnap to coverâ mechanics â which return â the choice to vary the template further could be too much.
None of the above are bad additions, however, unlike the decision to rework Sam Fisher. Along with the narrative, heâs devoid of any sense of humour. Heâs boring. Sam may now be in charge, but it doesnât mean everything has to be so po-faced. That the story comes straight from the generic playbook just makes it more forgettable.
Itâs not all single-player, of course. From the start, everything is controlled through the SMI (massive computer) instead of separate menus: the option to play co-op/Spies vs Mercs, or dip into Blacklistâs bizarre map-exploring meta-game is always there. Itâs very well done and, more importantly, is the gateway into the excellent online offering, which is as good as it ever was.
Purists may struggle with Blacklist simply due to how it toys with stealth. Given that itâs still the gameâs core, and that its suite of modes, especially online, are damn entertaining, though, mean itâs a solid finale to this generationâs Splinter Cell.
Version Tested: Xbox 360. Campaign finished in 14 hours. Multiplayer played for 3 hours.Click here to read about VideoGamer.comâs new review policy.
Splinter Cell: Blacklist
- Platform(s): PC, PlayStation 3, Wii U, Xbox 360
- Genre(s): Action, Stealth