Ubisoft says it didn’t lower PS4 Assassin’s Creed Unity resolution to force parity

Ubisoft says it didn’t lower PS4 Assassin’s Creed Unity resolution to force parity
David Scammell Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Ubisoft has responded to accusations suggesting that it deliberately downgraded the PS4 version of Assassin’s Creed Unity to achieve parity with the Xbox One.

The allegations, the publisher insists, simply aren’t true.

The accusations follow a report on VideoGamer last night revealing that both the PS4 and Xbox One versions will run at 900p/30fps, a decision Ubisoft made to “avoid debates” according to senior producer Vincent Pontbriand.

“We understand how Senior Producer Vincent Pontbriand’s quotes have been misinterpreted,” Ubisoft said in a statement provided to Kotaku. “To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.

“Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.

“At no point did we decide to reduce the ambitions of any SKU,” it continues. “All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.”

Pontbriand’s comments were met by an angry reception from fans across social media, with many upset Twitter users voicing their opinion using the hashtag #PS4NoParity.

Assassin’s Creed Unity launches on Xbox One, PS4 and PC on November 14.

Source: kotaku.com