Working on PS4 is like handing developers an unlimited memory budget, Watch Dogs animation director Colin Graham has told European PlayStation Blog.

"PS4 has really given us the platform to build a new type of game," said Graham. "It gave us a chance to dream. From an animation point of view we're always running out of memory, especially when you start developing towards the end of a console generation, so PS4 allowed things like reduced animation compression and more variety in civilians."

He added: "From my point of view it's a bit like working with an unlimited budget because we can't fill the memory budget on PS4. It's a really nice piece of hardware."

Lead game designer Danny Belanger is also impressed by PS4.

"The powerful technology helped us create a better simulation," said Belanger. "The water effects, the amount of people in the city, the quality of the lighting... it all brings us a step forward."

Watch Dogs launches May 27, with an hour of extra content in the PS4 and PS3 versions.

Source: EU PlayStation Blog