Witcher 2 console won’t compromise PC version

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Console versions of The Witcher 2 are coming, but aren’t being developed alongside the PC edition so not to compromise the title, CD Projekt Red has told Eurogamer.

“Production wise – coordination and scheduling and budgeting – this is a new project for us. But it’s not going to be a completely different game: it’s going to be the same storyline and everything,” Thomasz Gop, senior producer at CD Projekt Red explained.

“We crave for potentially adding something new like some brand new content into the game. But still, we are talking about The Witcher 2: Assassin of Kings.”

“I can already promise you that if we’re going to do this on consoles it’s not going to look like crap, definitely,” he added.

Gop added that the team is very much focussed on the PC game, with production of the console versions only set to begin upon its completion.

“We’re definitely not a team that can do multiple projects at the same time,” he said. “We’re warily not doing it this way because it might compromise the quality of the first PC release.”

“So no, no no no, we are not in full-scale development on the console version of the Witcher 2 right now. There were tests like a proof of concept, so we at least know that it’s doable, possible. But we are not fully producing the game right now. Nuh-uh.”

The Witcher 2 will be released for PC on May 17.

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The Witcher 2: Assassins of Kings

  • Platform(s): PC, PlayStation 3, Xbox 360, Xbox One
  • Genre(s): RPG
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