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The Assassin’s Creed engine required years of rebuilding in order to finally bring co-op multiplayer to the series, according to senior producer Vincent Pontbriand.
In an interview with CVG, Pontbriand explains why co-op has taken so long to come to the series.
“Because it’s very complicated to do,” he said. “Assassin’s Creed was always a single-player game to begin with. It took us three games to introduce PvP [player versus player, which was introduced in Brotherhood].”
Multiplayer in previous Assassin’s games was a separate mode, but within the same world as the narrative and was also competitive. Ubisoft has already confirmed that there won’t be a competitive multiplayer mode in AC: Unity.
“[AC Brotherhood’s multiplayer] was in the same universe,” Pontbriand continues, “but you were playing as a Templar avatar in a very separate game mode. In Unity, we set out to unify all these game modes into a single experience. That’s when we decided that co-op should be the next main focus, but in order to do that we had to rebuild all of our systems to allow them to be replicated over a network and working online.
“It took years of development to reproduce and redraft all of our sandbox features for a shared online experience.”
Assassin’s Creed: unity is set to launch on PS4, Xbox One and PC on October 28.