Weapons of F.E.A.R. video feature

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F.E.A.R. has to be one of the most anticipated games of the year and in the build up to the game’s release Vivendi is dishing out loads of game information. Today we have a rundown of each of the weapons found in the game, complete with a nice video showing off what each weapon can do. The weapons are a mix of ideas based on the developers’ research into the Department of Defence prototype weapons and also the weapons found in Monolith’s previous games.

All the videos are in Quicktime format and under 6mb.

Rakow HP-14 Pistol .40cal

This is your run-of-the-mill hand cannon. The pistol has great stopping power, armor penetration and allows you to move quickly with it equipped, but is burdened by a lengthy reload time and low clip capacity. If you’re a John Woo fan you won’t be disappointed – they’ve got a dual handgun mode that looks mighty cool and you’ll appreciate the extra ammo and firepower of an additional gun. The pistol is a semi-auto weapon (i.e. every mouse click fires it) so the ROF (rate of fire) is controlled by the player.

Video of Rakow HP-14 Pistol .40cal

Vollmer VK-12 Combat Shotgun 12g

There is nothing quite like a shotgun blast to the face at close range. The combat shotgun packs a nasty punch and is great in close quarters if you want to put someone or something down in one shot. This is the ideal weapon for a player with fast reflexes and a penchant for close combat.

Video of Vollmer VK-12 Combat Shotgun 12g

Sumak RPL Sub-Machinegun 9mm

Because of its high-capacity clip and sizzling rate of fire, this is the perfect weapon for the accuracy-challenged. With 50 rounds to burn through you can get away with a little spray and pray with this baby. It’s got low armor penetration and reduced effectiveness at range so this is the best candidate for some run and gun tactics.

Video of Sumak RPL Sub-Machinegun 9mm

Rakow G2A2 Assault Rifle 5.56mm

The SMG’s big brother makes up for what it loses in rate of fire with pure stopping power. “The Assault rifle is the overall most well-rounded weapon. Good rate of fire, decent round capacity, with ability to zoom. Works well for rushing assault or defensive sniping with shallow range” (Wes Saulsberry, F.E.A.R. Art Lead). You will grow to love your assault rifle.

Video of Rakow G2A2 Assault Rifle 5.56mm

Baksha ASP Rifle 7.62mm (Semi Auto Rifle)

This weapon features three round bursts of deadly stopping power and a scoped zoom that allows you to reach out and touch someone from a tremendous distance. You’ll want to keep your distance because the power and armor piercing come with the disadvantages of a pretty significant movement penalty and a decreased rate of fire. If you get caught in close combat with this guy, you might want to consider braining your opponent with the butt of the rifle.

Video of Baksha ASP Rifle 7.62mm

Armacham 10mm HV Penetrator (Nail Gun)

When blowing opponents into a bloody mess just isn’t enough, grab a nail gun, blast a guy and watch him dangle from the nail that you have just driven through his forehead. The Nail Gun has a slightly lower rate of fire than the SMG and half the clip capacity but it makes up for its shortcomings with pure nail-driven power. “I just can’t get over the sophomoric satisfaction of nailing a guy to the wall and then taunting him by saying ‘Nailed!'” (Kevin Stephens, Director of Technology).

Video of Armacham 10mm HV Penetrator

Armacham Type-7 Particle Weapon (Plasma Gun)

This futuristic plasma weapon is absolutely devastating from afar but it comes with a serious movement penalty. It’s a “one shot one kill” affair against an unarmored opponent with a slow rate of fire and a digital scope. In the hands of a skilled player a plasma weapon can also be a deadly option for close combat against single opponents. “I’m a Quake Rail whore. Plasma is the next best thing. If your opponent does not have full armor it only takes a single hit to kill them, however if you miss you are pretty much dead”(Piotr Mintus, F.E.A.R. Software Engineer).

Video of Armacham Type-7 Particle Weapon

Obregon MP-50 Repeating Cannon 20mm (Battle Cannon)

A shoulder fired fully auto repeating cannon. Yeah, it’s as badass as it sounds. It does severe damage at point of impact and has moderate splash damage. However, you won’t be winning any foot races when lugging this huge cannon around.

Video of Obregon MP-50 Repeating Cannon 20mm

Andra MOD-3 MP Multi-Rocket Launcher

When you want to rain down the wrath of God on your opponents, grab a Rocket Launcher and let it fly. The rocket launcher fires salvos of three “drunken missiles” (they swerve around) that reduce anything into its path into a cloud of blood and debris. Good times when you are on the firing end but be careful with this guy in confined spaces: fire it at close range and more likely than not, you won’t be around to enjoy the carnage.

Video of Andra MOD-3 MP Multi-Rocket Launcher

N6A3 Fragmentation Grenade

Fire in the hole! Need to get an enemy out from behind that crate? Lob a grenade back there and wait for that unfortunate bastard to choose between scurrying out into your line of fire, or flying out in a flurry of shredded flesh and bones. When the frag grenades explode they send out a concussive shockwave that warps the area of explosion. It looks cool but it’s beauty is best viewed from a distance and even more impressive while in slow-mo.

Video of N6A3 Fragmentation Grenade

AT-S Proximity Mine

The proximity grenades will remind you of the infamous “Bouncing Betty” from that little war in Nam. You set this little treat and then forget about it until someone or something is unfortunate enough to walk near it. When triggered, the grenade pops up to about head level before detonating for some in your face explosions.

Video of AT-S Proximity Mine

M77 Remote Bomb

The remote grenade is a descendent of the remote charges from Blood and Shogo. The remote detonators in this game have several unique features which makes for some really entertaining game play. The remote detonators stick to pretty much any surface in the game (including other players), and you are able to simultaneously detonate multiple planted bombs with a single trigger pull. The remote bomb is a great weapon to use in Multiplayer – “sticking a remote grenade to a guy and then waiting for just the right moment to detonate it (i.e., when he stops and tries to figure out what that ticking sound is)…Priceless” (Kevin Stephens, Director of Technology).

Video of Remote Bomb

Look for more on the game in the coming weeks, leading up to its October 18th release date.

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F.E.A.R.

  • Platform(s): PC, PlayStation 3, Xbox 360
  • Genre(s): Action, First Person, Shooter

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