Watch Dogs multiplayer rebalanced to deter quitters

Watch Dogs multiplayer rebalanced to deter quitters
David Scammell Updated on by

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Ubisoft Montreal has rebalanced a selection of Watch Dogs’ multiplayer modes to discourage players from quitting prior to the game session ending.

The tweaks mean that the victim of hacking invasions will never lose Notoriety, even if they fail to find the hacker, and are designed to encourage players to finish each multiplayer session without disconnecting regardless of the result.

Players losing a ctOS Mobile Challenge will never lose Notoriety, either. In fact, provided they have passed a few checkpoints, they will gain Notoriety, even if they lose.

“Now, no one will have a reason to quit a match before it’s finished,” Ubisoft says.

Watch Dogs launched last month on Xbox One, Xbox 360, PS3, PS4 and PC. A Wii U version is due out this autumn.

Source: forums.ubi.com