Wasteland 2 devs experiment with asset crowdsourcing

Wasteland 2 devs experiment with asset crowdsourcing
James Orry Updated on by

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inXile is hoping to utilise the talents of fans by crowdsourcing 3D assets to be used in Wasteland 2.

Each week inXile will share a concept art which needs to be turned into a 3D model for use in the game, with any chosen assets being paid for and credited in the game.

The process:

  • Developers/Fans check the inXile page (http://wasteland.inxile-entertainment.com/unity) for the weekly pick of required assets
  • Then they create a 3D model of one (or more) of the required assets, in accordance with the Wasteland 2 style guide, and submit it to Unity’s ‘Asset Store’.
  • A special Artist pack has been set-up by Unity to get the process started. Once ready to submit, developers should label it “hold for inXile Entertainment.”
  • Once submitted inXile will view the assets, select any that they like, and give the creator both money and in-game credit.
  • Even if inXile doesn’t use your asset, models that meet Unity requirements will be made available in the Unity Asset Store which will provide someone else the option to select it and pay for it.

Wasteland 2’s Kickstarter raised almost $3 million back in April, over three times its initial funding goal.

Source: Press release