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Halo fans can look forward to visual improvements to Halo 3 in the final game that will ship in September. That’s according to Bungie’s Frank O’Connor who has been talking to Next-Gen.
“Multiplayer is by necessity a more sterile iteration of our graphical style and will always be tuned for performance and elegance rather than jamming the screen full of pixels,” said O’Connor. “We think that the final aesthetic look of our game will be judged at launch in September and in part based on the more intense single player spaces. We’re also focused on maintaining the Halo character and atmosphere in our visual design – we’re competing with ourselves, and not simply trying to match the aesthetic of other games. We think that folks will be happy with Halo 3’s graphical polish come September.“
He also notes that the development team has a “long time” to work on polishing the game: “We’ll be working on some big ticket items as well as making sure that the little details, like decorators and shaders are all in place. Lighting and atmospherics are going to be big keystones in our look and feel, and those really haven’t been shown except in multiplayer to this point.“
O’Connor concludes: “I think it’s safe to say there will be lots of visual surprises in Campaign and a few nifty graphical improvements in multiplayer.“
Halo 3 is scheduled for release across Europe on September 26, 2007.