Violence an ‘inherent part of gameplay,’ says Inaba

Violence an ‘inherent part of gameplay,’ says Inaba
James Orry Updated on by

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Violence in video games is an “inherent part of the gameplay experience” Platinum Games producer Atsushi Inaba has told VideoGamer.com.

Platinum has released action heavy titles Bayonetta, Vanquish and the ultra-bloody MadWorld.

Asked if violence is needed in games, Inaba said: “I think violence is an inherent part of gameplay experience from very early and primitive computer games that we had a couple of decades ago.

“Be it punching your enemies or pushing aside your enemies, kicking, slicing, or breaking objects. Some kind of violence was always a part of gameplay so it is a part of gameplay from the beginning.”

However, Inaba believes games shouldn’t feature violence without a purpose.

“And as we, as the gaming console has developed we started to see more realistic and graphic violence over time, but as a developer my stance on that is you need to have a purpose in describing violence and violence just for the sake of violence is not good.

“If you start to see a lot of this pointless and purposeless violence in the games industry that will harm the industry and the future of gaming in the long term.”