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In a thread on the Tomb Raider Forums titled, Ask Eric, Tomb Raider: Underworld creative director Eric Lindstrom not only confirmed that he was one of the staff to be laid off last week, but has also been answering questions posed by forum members.
Regarding the quality of Tomb Raider: Underworld, Lindstrom noted: “I absolutely wish we could have spent more time polishing Underworld, but yes, I’m very proud of the experience we made, if not the tech issues that shipped. But before blame gets too focused anywhere, I take my share of responsibility of aiming so high that we had a reduced ability to spend time on polish – it wasn’t all publisher pressure. Good creative leaders need to scale appropriately, and I hope to do better at this next time.”
Lindstrom also offered some insight into the much debated Xbox 360 exclusive DLC, confirming that content wasn’t cut from the on-disc game so that it could be offered at cost to the gamer at a later date.
“I didn’t make the DLC deal,” he explained. “I cut content from the game, and it later turned out to be possible to use in DLC, for which I was happy.”
He also added: “I can’t get very specific, even if I did know the details of the Microsoft deal, but yes, it was a coincidence that we had some candidate content for DLC when the deal was made. I was glad for it, otherwise the stuff I had to cut out would have never seen the light of day.”
Interesting stuff. The thread is being constantly updated so there might be more revelations from Lindstrom still to come.
Tomb Raider: Underworld
- Platform(s): macOS, Nintendo DS, PC, PlayStation 2, PlayStation 3, Wii, Xbox 360
- Genre(s): Action, Adventure