Top Spin 3 dev says PS3 still has potential

Top Spin 3 dev says PS3 still has potential
Wesley Yin-Poole Updated on by

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There is still loads of potential in the PS3, the creative director on upcoming tennis sim Top Spin 3 has said.

Fracois Giuntini, creative director at Paris-based Pam Development, told VideoGamer.com in an interview to be published on the site today that while Sony’s next-generation console “comes with some limitations” not experienced on other consoles, it “opens up new routes to new things”.

After a less than stellar start for the PS3, fuelled by a high price and a lack of essential games, the console has in recent months enjoyed somewhat of a resurgence, sparked by price-cuts and the release of high-quality, exclusive titles such as Ratchet and Clank: Tools of Destruction and Uncharted: Drake’s Fortune.

And in November Japanese PS3 sales outstripped the Wii – the first time Sony’s power-house has overtaken Nintendo’s motion-controlled monster.

When asked whether he thought there is still potential for the PS3, Giuntini told VideoGamer.com: “Definitely. It’s quite new and we’ve already achieved good results with it. But it’s so new and it’s so different, my guys, the developers and developers we talk with, they’re all excited about this new architecture because it opens up new routes to new things.”

He added: “But at the same time it comes with some limitations that we don’t have on other platforms that are difficult. Now you have to change your mind because you’re used to doing things this way. These things were easy to do and now these things are hard. Especially physics, AI, etc, it’s becoming easier to have more of it. So, somewhere in your mind you have to shift the way you think and the way you implement things but, yeah, I strongly believe the PS3 is a really, really powerful machine.”

Despite his claims, Giuntini believes that it will be impossible to “reach the limit of any console at any time”. However, the fact that “it’s getting tricky” to make games better is, according to Giuntini, a sign that developers are pushing the hardware.

“We can’t say we’re reaching the limit of the hardware. That would be untrue. I don’t believe anybody is going to reach the limit of any console at any time. It’s just impossible. There’s always different ways to approach things, to optimise, to make things smoother. There’s always ways. And we find new ways every day actually, but it’s getting difficult. It’s getting tough. We now have to be really clever and use tricks to make everything work together. So that’s a good sign that we’re reaching the point where it’s getting tricky” he said.