Titan Quest dev seeks Kickstarter funding to help complete Grim Dawn

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Crate Entertainment, formed of a small group of former Iron Lore developers, has launched a Kickstarter in order to fund the completion of Grim Dawn, a spiritual successor to Titan Quest.

“For the past two years a small team of former Iron Lore veterans at Crate Entertainment have been developing Grim Dawn with their own, improved version of the Iron Lore engine and tools; the same technology used to create Titan Quest,” explained the Kickstarter page.

“We’ve listened to years of feedback from the Titan Quest community and continue to do so every day on the Grim Dawn forums as we strive to improve upon past performance and make this our greatest work yet. The creation of Grim Dawn is guided by traditional design and old school sensibilities, with innovation only in the areas where we feel it truly improves the game and isn’t just a gimmicky back of the box feature.”

The PC game will be DRM free, and will ship with robust modding tools so players can create their own worlds.

Having already put two years into the game’s development, the target of $280,000 is only to help finish the game, not to fully fund it.

“The first thing we should stress is that our funding goal is not the budget to make this game; only to help finish it,” explains the Kickstarter. “There is no way you could make Grim Dawn from scratch with its current level of quality and feature set on such a small budget. It is only because we’ve acquired the rights to a pre-existing engine built for ARPG and invested some of our own money and years of unpaid work into this project that we’re at a point now where a few hundred thousand dollars can make a big impact.

“Our goal is about the minimal level of funding that would be required to make a big difference on this project because it is enough where we can start to bring on some of our part-time people, full-time and guarantee them at least a certain duration of wages. This would likely be an animator, artist and designer to start out. We’d also use money for more outsourcing so that we could get additional unique item art and enemy models.

“Just having a few full-time people in these critical roles would be a world of difference for the project. Not only would we be able to get so much more done and produce better work but we’d also have more time to post updates and interact with the community. We’d be able to reach alpha release a little faster but as the extra help had time to work, content would start to flow much faster, leading to a speedier beta and final release, as well as a lot more frequent updates along the way.”

If the project receives more funding than the minimum the this will be used to bring in more full-time staff, and to expand the art outsourcing. For the player this translates as more content, more quickly.

“The ultimate goal would be for us to bring all of our part-time people on full-time and hopefully even hire a few more people. Then we would be totally rocking and well on our way to making Grim Dawn all that it can be!”

The project has currently raised $75,000.

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