THQ has reduced its marketing and production departments, making about 20 staff redundant in the process.

Development teams were not affected, according to a leaked internal e-mail from THQ boss Jason Rubin shared online by Duke Nukem 3D co-creator George Broussard.

"None of the development teams are effected [sic], and we do not anticipate the reduction to have any impact whatsoever on the titles in production or the future scale of our output. It is also quite likely that in the long run the company will hire new individuals with different skill sets in their stead. To put this in perspective, Volition alone anticipates growing by about 20 individuals in the next 12 months."

"This represents a shift of resources from oversight to production, and from centralization out to the teams. I would also like to note that these two departments were largely unaffected by the January reduction, so it makes some sense that their size and capabilities do not align with the changes made elsewhere."

It was revealed at the start of February that THQ had made about 10% of its workforce redundant. The restructuring process is expected to last until the end of September 2012.

The restructuring represents an effort for THQ to reach new markets and consumers, according to Rubin. "It is my vision for THQ to enter into new markets though new distribution methodologies, and reaching those consumers in those markets will take a different approach to marketing."

"Let's all try to keep our eyes focused on that bright future," concludes Rubin.

THQ's first game since the restructuring, action-RPG Darksiders II, scored a respectable 8/10 its its review.


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