THQ: multi-format development shouldn’t be a problem

THQ: multi-format development shouldn’t be a problem
James Orry Updated on by

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Speaking to VideoGamer.com at a post E3 Red Faction: Guerrilla event in London, associate producer Ismael Vicens explained that developers should not be facing development difficulties when producing titles for both the PS3 and Xbox 360.

“I’d say that each console while they have strengths and its weaknesses depending on what area, if you really are developing a game that can take advantage of multiple cores, if you design your systems in a fairly good manner, it shouldn’t really present a problem,” said Vicens.

He added: “I think that might have to do with the time frame in which they decide to go multi platform or tart involving multi platform. We knew early on that we were going to be multi platform and so we got a lot of tools in place that really assisted us in figuring out how to develop and hit targets on both platforms equally.”

After some early quality problems relating to PS3 versions of games also released on Xbox 360, it would appear developers have finally got to grips with PS3 development.

Head elsewhere on the site for our full interview with Vicens on Red Faction Guerrilla and look out for a hands-on early next week.