EA Motive is taking the Star Wars project originally in the works at Visceral Games in a new direction, but that doesn't mean it'll ditch all of the work previously cooked up by Amy Hennig's team.

Speaking with Game Informer, Jade Raymond revealed that there's a ton of artwork knocking around the studio for the project, known as Ragtag, and that the goal was always to keep a lot of the ideas that Hennig's team cooked up prior to Visceral's closure last year.

These include 'stuff like tons of assets and really cool characters that had been created,' says Raymond.

'We have three terabytes of Star Wars artwork, which is crazy, and there is a lot of really good work there,' she said. 'When we announced we were moving the game, the idea was pivoting more into player agency but still keeping a lot of the stuff that was great about it. There was a lot of really cool stuff like tons of assets and really cool characters that had been created. So, there's the goal of making sure we use all that.'

Raymond also said that the development team features staff that have worked on a number of popular titles, including Skate, SSX, Need for Speed, and Sleeping Dogs. 

Star Wars was originally conceived as a narrative-driven title while at Visceral, although following its move to EA Motive the game will now take on an open-world design. Hennig recently confirmed that she has now left EA and is establishing her own studio.

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