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In an interview with Eurogamer, God of War’s game director Corey Barlog, which we persistently type as Balrog by accident, has said that in the latest game in the series, ‘you’re never looking away.’
Barlog says that in the new game there won’t be any camera cuts. That means no cutting away to different events, no flashbacks, and no cutscenes. When you enter conversations you’ll transition straight into them. You won’t always have control of the camera, but it won’t just cut to a new angle.
‘The vocabulary of film is camera cuts, it’s how they communicate. But games are different. We don’t really need to do that,’ he said. ‘We do it because it’s a language that we’re familiar with. It’s hard to not do it, I’m realising that now, but it’s a challenge that I really wanted to take on.’
The new God of War game, unhelpfully titled God of War even though there’s already been a God of War, so sites have to call it ‘God of War (2018)’ or ‘God of War (PS4)’, is scheduled to release early next year on PS4.