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Patrice Désilets on life at Ubisoft and going indie with Panache Digital
‘I’m not a really good game designer. I’ll tell you why…’
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Super Meat Boy Forever Interview: ‘Life Happened’ to Tommy Refenes
‘It was supposed to be a little three month project’
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How Halo 2 and A.I. gave birth to Alternate Reality Games
Jordan Weisman tells us about the hard work and pay phones behind inventing a new kind of storytelling.
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An interview with Alexis Kennedy: we talk Cultist Simulator, Dragon Age 4, and Kickstarter
Previously a writer & designer at Failbetter Games, Alexis Kennedy has worked on Sunless Sea & Fallen London, and is about to launch Cultist Simulator. I had the chance to chat to him about that, as well as something that *might* be called Dragon Age 4.
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The 10 big questions about games
For eight long months, Alice Bell gazed into an abyss. Eventually, the abyss gazed back – and it had some questions.
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An interview with Swery: we talk Deadly Premonition 2, furries and The Good Life
Hot Fuzz taught him everything he knows.