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  • Patrice Désilets on life at Ubisoft and going indie with Panache Digital

    ‘I’m not a really good game designer. I’ll tell you why…’

    by admin on Apr 15, 2019
    No Comments
  • Chris Avellone on Degrees of Separation and how to write games

    Degrees of Preparation

    by Colm Ahern on Feb 11, 2019
    No Comments
  • Super Meat Boy Forever Interview: ‘Life Happened’ to Tommy Refenes

    ‘It was supposed to be a little three month project’

    by Josh Wise on Dec 5, 2018
    No Comments
  • TimeSplitters creator would rather another Second Sight Game

    Third Sight

    by Josh Wise on Aug 24, 2018
    No Comments
  • TimeSplitters creator interview: GoldenEye, Future Perfect, and the Koch Media acquisition

    Second hindsight

    by Josh Wise on Aug 24, 2018
    No Comments
  • How Halo 2 and A.I. gave birth to Alternate Reality Games

    Jordan Weisman tells us about the hard work and pay phones behind inventing a new kind of storytelling.

    by Alice Bell on May 31, 2018
    No Comments
  • An interview with Alexis Kennedy: we talk Cultist Simulator, Dragon Age 4, and Kickstarter

    Previously a writer & designer at Failbetter Games, Alexis Kennedy has worked on Sunless Sea & Fallen London, and is about to launch Cultist Simulator. I had the chance to chat to him about that, as well as something that *might* be called Dragon Age 4.

    by Colm Ahern on May 30, 2018
    No Comments
  • The 10 big questions about games

    For eight long months, Alice Bell gazed into an abyss. Eventually, the abyss gazed back – and it had some questions.

    by admin on May 25, 2018
    No Comments
  • How to put a god in a game: a deep dive with the experts into God of War’s antagonist

    Print the myth.

    by Alice Bell on May 19, 2018
    No Comments
  • An interview with Swery: we talk Deadly Premonition 2, furries and The Good Life

    Hot Fuzz taught him everything he knows.

    by admin on May 14, 2018
    No Comments
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