The latest in (page 6)
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Game Box Art Critique January: Journey to the Savage Planet, Tokyo Mirage Sessions #FE Encore, Dragon Ball Z: Kakarot
Each month, we invite élite art critic Braithwaite Merriweather to appraise the box art of the latest game releases. In between his time spent…
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20 video game New Year’s resolutions for 2020
I am going to make a series of video game New Year’s resolutions, 20 of them. Whether or not I will remain resolute, as…
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Ten of 2019’s best games
The following is a list of games that have left an impression as the last 12 months have rolled by. Imogen’s list, it should…
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2019: The Year in Games
If you consider stubbornness worthy of celebration—and there are times when I can only admire it—then 2019 bore a rich brew of games, each…
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The alternative games of the decade
The twenties are upon us. Whether or not they will roar, like they did a century ago, remains to be seen. Now is the…
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The new BioShock: 6 potential settings
So, it has happened. Six years after the clouds of BioShock Infinite wafted away into history, 2K has announced that the series is far…
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Game Box Art Critique December: Wattam, Dr Kawashima’s Brain Training, Vampire: The Masquerade—Coteries of New York
Each month, we invite élite art critic Braithwaite Merriweather to appraise the box art of the latest game releases. In between his time spent…
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Google Stadia is intriguing, but will be defined by its games
I recently went to Google headquarters to play on the Stadia, the company’s upcoming game-streaming platform. While I was on the tube, I had…
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Game Box Art Critique November: Death Stranding, Star Wars Jedi: Fallen Order, Pokémon Sword
Each month, we invite élite art critic Braithwaite Merriweather to appraise the box art of the latest game releases. In between his time spent…
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Could Apple Arcade get me into mobile games?
Why is it that I should still be dubious of mobile gaming? It can’t be the thought of cramming a game into a small…