The latest in (page 13)
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I want developers to do more things like Ryse and The Order: 1886
On Sunday night, I glanced an axe blow off my shield and amputated my attacker’s arm. Not content with this, I stuck him in…
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Anthem and the importance of experimentation
Bob Dylan was banging out folk music hits in the early ‘60s like nobody’s business: Blowin’ in the Wind, The Times They Are a-Changin’,…
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Reggie Fils-Aimé: a corporate executive we liked
Shigeru, Satoru, Tatsumi, and Ken; Shuhei, Phil, and Don; there’s Peter and Jack and Shaun and Kaz; with Palmer, Trip, and Tim. It’s a…
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Why read video game reviews?
You’re reading my thoughts, and for that I apologise. I’m as qualified to tell you which games you should purchase as I am to…
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The top 7 dragons in video games
The recent news that Scalebound might well be Switchbound is a faint flicker of hope for a few parishes: the Switch players, Hideki Kamiya fans,…
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Syphon Filter: the impact after 20 years
The only thing about Syphon Filter with any ambiguity is its title – which, 20 years after its original release, still sounds like something…
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Top 6 surreal dates in games
Love, like a bracing shot of February flu, is in the air. If you’re inoculated to the seasonal spirit, and you find your calendar…
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Apex Legends and the Jumpmaster madness
The curious thing about the battle royale genre is that its landscape looks like its subject: a centripetal whirl of clamouring contenders, each trying…
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Game Box Art Critique February: Crackdown 3, Anthem, Jump Force
Each Month, we invite élite art critic Braithwaite Merriweather to appraise the box art of the latest game releases. In between his time spent…