Supreme Commander to use amBX technology

James Orry Updated on by

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Supreme Commander, developed by Gas Powered Games and published by THQ, is set to become the first real-time strategy game to receive the amBX treatment, allowing players to experience light, wind, explosion and rumble effects. Examples of how the amBX will integrate into the game include the shell-shocking flash, bang and whoosh of artillery explosions and the helmet-rattling rumble of tank tracks.

Gas Powered Games really are at the top of their game and having them on-board highlights just how seriously the development community is taking amBX, and that it is a ‘must have’ technology for new games as well as a tool for refreshing old games,” commented Jo Cooke, Chief Marketing Officer, Philips amBX. “Supreme Commander, as our first real time strategy game, will see amBX really come into its element through all kinds of creative light, wind and rumble effects, bringing the battlefield right into the home.

Supreme Commander is scheduled to launch in early 2007 and will join other amBX titles from Codemasters, THQ, Kuju, Introversion, Revolution and Sumo Digital.