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Insomniac’s Xbox One exclusive Sunset Overdrive will utilise the cloud, but players will be able to experience the game’s single-player without being online, president and CEO Ted Price has confirmed.
“Some of the hardcore data collection, correlation, and translation that we expect to do is difficult and takes a lot of horsepower, and that is one aspect of the cloud that is attractive to us,” Price told Game Informer. “As for whether they’ll be tapping into that power for single-player, he is confident it won’t happen.”
“Our intent is that you will be able to play the single-player without an online connection,” he explained. “The game will be updated with content we expect that all players will want. You won’t be able to access that without an online connect.”
Price does, however, believe that cloud computing has huge potential.
“When people say ‘cloud’ it’s one of those broad terms that mean many things,” he said. “How we use the cloud depends on the genre, depends on the audience, and it depends on the state of the hardware behind the cloud. We’re learning that new opportunities and ideas are popping up every month when we discover how we can take aspects of the game offline [to the cloud]. We are going to be relying on heavy backend services to churn through the data we get from players to understand what they’re telling us and what they’re doing in the game.”
He added: “The potential of the cloud for console developers is pretty large. Over the next five or six years, it’s one of those technologies that will change in meaning as we see more games come out and take innovative approach to the more and more offline processing that’s available.”
The worry for many gamers is that cloud utilisation will force consoles to remain always connected when playing what would otherwise be offline experiences. We all saw what happened with SimCity and the original Xbox One policies.
Source: Game Informer