Star Wars Jedi: Fallen Order, the upcoming game from Titanfall developer Respawn Entertainment, has combat that sounds reminiscent of Sekiro: Shadows Die Twice.
In an interview with Game Informer, lead combat designer Jason De Heras detailed the mechanics of combat. 'One swing to kill one enemy, ' he began, emphasising the power of the lightsaber. 'Not everybody can die in one hit, right, because that won't be fun over the course of the game.'
'Anybody with a weapon that can block a lightsaber has a block meter,' said De Heras, which sounds very similar to Sekiro's posture meter mechanic. 'Once you get their block meter down to zero, then their guard is essentially broken and you're allowed to get a real lightsaber hit on them.'
This is music to my ears, and I suspect to a lot of Star Wars fans who have played previous games and watched enemies absorb ten strikes from a laser sword (it looks silly and breaks world immersion).
'We want to make the player empowered by doing the least amount of hits,' De Heras said, 'so, one way to do that is with the parry system.' Which he said will allow players to kill some enemies after a single parry and counter slash.
He also detailed the evade function, which he describes as a 'small sidestep.' If you're going to borrow, borrow from the best places, I say.