Ubisoft CEO Yves Guillemot has suggested that the Xbox 360 versions of Splinter Cell could be made backwards compatible with Xbox One.

Speaking during the firm's Q1 FY16 financial results last night, Guillemot praised the tech as being "very good news for the industry", and that it would help the publisher bring brands "like Splinter Cell" to Microsoft's new console.

"It's good news for gamers that Microsoft was able to work on the compatibility aspect," he said. "They expect to come with 100 titles quite quickly, so that's really good news, and it will help some of the brands, like Splinter Cell for us or other brands, to come to Xbox One, which is great."

Three Splinter Cell titles released on Xbox 360, including 2006's Splinter Cell: Double Agent, 2010's Splinter Cell: Conviction and 2013's Splinter Cell: Blacklist.

"In the short term we are expecting some revenues [from backwards compatibility]," Guillemot continued, "but it will really come at the end of this year because they need to have enough titles that work on the Xbox One. It's difficult to give you more colour on that, it's just very good news for the industry."

While Microsoft has yet to reveal a list of third-party partners it's working with on backwards compatibility, Ubisoft's Rainbow Six Vegas 1 & 2 are both expected to be compatible with the service when it goes live to all Xbox One users later this year.

Bethesda's Fallout 3 will also be backwards compatible, while Criterion is in discussions with Microsoft to help bring Burnout Paradise to the platform, too.

Xbox One preview members are currently able to test a limited number of backwards compatible first-party titles, with around 100 games expected to be available once the service launches in full this autumn.

Source: Ubisoft Conference Call | Q1 2015-16

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