Sony has revealed the various features for the upcoming PC port of Spider-Man Remastered, ahead of its release next month.
There are, as you would expect, a number of nifty graphical improvements. Check out the trailer below:
The description runs down some of the technical improvement:
“PC Optimized Graphics
Enjoy a variety of graphics quality options to tailor to a wide range of devices, unlocked framerates, and support for other technologies including performance boosting NVIDIA DLSS and image quality enhancing NVIDIA DLAA.
“Ray-traced reflections and improved shadows*
See the city come to life with improved shadows and stunning ray-traced reflection options with a variety of quality modes to choose from.
“Ultra-wide Monitor support**
Take in the cinematic sights of Marvel’s New York with support for a range of screen setups, including 16:9, 16:10, 21:9, 32:9, and 48:9 resolutions.
“Controls and Customization
Feel what it’s like play as Spider-Man through immersive haptic feedback and dynamic trigger effects using a PlayStation DualSense™ controller on a wired USB connection. Enjoy full mouse and keyboard support with various customizable control options.”
In a post on PlayStation Blog, Insomniac Games technology director Mike Fitzgerald talks about the new features in more detail.
The developer worked with Nixxes on the port, which Sony acquired last year. At the time Jim Ryan spoke about the importance of the acquisition, because Sony wants more games on PC. And that’s surely a good thing. It’s also nice that PC players have the option to use the DualSense controller. But I did notice that you have to have it plugged in for the fancy features to work.
Spider-Man, by the way, was a really good game. Click here to check out Colm Ahern’s review. The game is out on PC on August 12th.