Sonic Origins developer is “very unhappy about the state” of the game

Sonic Origins developer is “very unhappy about the state” of the game
Josh Wise Updated on by

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Simon Thomley, one of the developers involved with Sonic Origins, has said that he isn’t happy with the way that the games have turned out.

Thomley is the founder of Headcannon Games, which worked on a number of Sonic remasters. Headcannon worked with Christian Whitehead, the creator of Sonic Mania—and of the Retro Engine that powers it—on the first two games. Whitehead alone worked on the remaster of Sonic CD. While Headcanon handled  the remaster of Sonic the Hedgehog 3 & Knuckles. Sega compiled the various versions for Sonic Origins in-house.

In a Twitter thread (via VGC), Thomley said:

“This is frustrating. I won’t lie and say that there weren’t issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility—a lot of them aren’t.

“Regarding Origins, we were outsiders creating a separate project that was then wrangled into something entirely different. We knew going in that there would be a major time crunch and we worked ourselves into the ground to meet it just so this would even be made and released.

“Again, I can take responsibility for my and my team’s mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren’t allowed to correct near the end. It’s absolutely not perfect and some of it is from us. It’s complicated.

“I’m extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component. We weren’t too thrilled about its pre-submission state either but a lot was beyond our control.”

Thomley then said that his team asked to delay Sonic Origins:

“We asked to do major fixes near submission but weren’t allowed due to submission and approval rules. We asked about delays early and repeatedly but were told they weren’t possible.

He then said that he wasn’t sure if they would be working on post-launch patches:

“We offered to come back for post-release fixes and updates—we do not yet know if this is happening.”